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Old 02-12-2011, 06:39 PM   #10
Crakkerjakk
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Default Re: GURPS Dark Sun Conversion

Quote:
Originally Posted by NineDaysDead View Post
And I still don't see your point, high point games aren't incompatible with games about surviving in the harsh environment:
You seem to be refuting a point I'm not making.

Yes, you can have high point gritty games. But it tends to break the SoD of players (IME) if everyone in the setting is a high point character. And if you make racial templates all hundreds of points, why the heck are humans the dominant species in the setting?

Quote:
Originally Posted by NineDaysDead View Post
I'm point out that 3rd level characters feel alot more powerful than 1st level characters. This doesn't involve "translating mechanics directly between the two systems" in any way.
But the equivalent GURPS characters are (roughly) the book's stock "beginning adventurer" point recommendation. Just because GURPS starts you out as actually competent in a few areas doesn't mean that GURPS characters in GURPS Dark Sun need to feel stronger than "standard" GURPS characters, so long as you still end up in roughly the same ballpark of competence as their D&D equivalents.
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