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Old 02-12-2011, 06:16 PM   #9
NineDaysDead
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Default Re: GURPS Dark Sun Conversion

Quote:
Originally Posted by Crakkerjakk View Post
It means it's pretty likely that someone is going to want to run a low-powered game, IME. Soon as you put in "post-apoc" some people are going to want to run games about surviving in the harsh environment.
And I still don't see your point, high point games aren't incompatible with games about surviving in the harsh environment:
Quote:
Originally Posted by Kromm View Post
Quote:
Originally Posted by NineDaysDead View Post
Are you willing to use all the gritty rules? If you use all the bleeding/crippling/infection/fear etc rules from basic/bio-tech/high-tech/martial arts, you should get quite a gritty feel even at 500 points.
This is true. My campaign is at the 800- to 900-point level. I use all the rules for accumulated wounds, bleeding, crippling, extreme dismemberment, fatigue, hit-location effects, knockdown, shock, and stunning. I also check for disease in plague-ridden areas, and penalize PCs who miss water, sleep, or food. This results in a very gritty feel! And I don't even use the rules for infection, partial injuries, severe bleeding, or horrible wounds to the neck/skull/veins/vitals, nor do I require Fright Checks for anything less than supernatural fear. "Turning on" those rules would make things even grittier.

To the OP: Don't equate "high-powered" with "cinematic." You can have a gritty, dirty, nasty game at 1,000 points or a game where all the grit gets swept under the carpet at 50 points. Either "feel" is 95% due to campaign ground rules and perhaps only 5% due to character abilities. Choose point level solely on the strength of what abilities you want to see in the setting.





Quote:
Originally Posted by Crakkerjakk View Post
You don't translate mechanics directly between the two systems.
I'm point out that 3rd level characters feel alot more powerful than 1st level characters. This doesn't involve "translating mechanics directly between the two systems" in any way.
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