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Old 02-12-2011, 04:05 PM   #3
NineDaysDead
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Join Date: Aug 2004
Default Re: GURPS Dark Sun Conversion

A thri kreen template (I favour higher point templates that tend to significantly differ from baseline humans):

Thri-kreen:
2nd Ed: +2 Dexterity; +2 Wisdom; -1 Charisma.
3rd Ed (dragon magazine): +2 Strength, +4 Dexterity, +2 Wisdom, –2 Intelligence, –4 Charisma.
4th Ed: +2 Constitution; +2 Wisdom;


EPH = Expanded Psionics Handbook
TkoA = Thri-Kreen of Athas
DSCS1 = Dark Sun Campaign setting 1st Ed

Thri-Kreen
Weight: 450+d20 lbs
Height: 84 +1d4 inches (48 inches longer than they are tall)
Lifespan: Base age 6, venerable 25*, max age 25 + 1d10 years
*-1 Str/Dex

Human (Male/female)
Weight: 140/100 + 6d10 inches
Height: 60/57 + 2d8 inches
Lifespan: Base age, 15 + 1d8, Middle age 40**, old age 53***, venerable 80****, max age 80 + 2d20 years

** -1 Str/Con; +1 Int/Wis
*** - 2 S t r / D e x , - 1 C o n ; + 1 W i s
**** -1 Str/Dex/Con; +1 Int/Wis

Athasian Thri-kreen [370]
ST +5 (NFM -40%, SM+2 -20%) [20]; DX +3 [60]; IQ -1 [-20].
Speed +2.25 [45], WILL +2 [10], Per +2 [10].

Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attacks 4 [100]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10].
Disadvantages: Callous [-5]; Hidebound [-5]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race) [-7].
Racial Learned Skills: Survival (Desert) [1], Tracking [1]
Taboo Traits: Cannot swim [0]

Thri-Kreen Hunting Talent: Camouflage, Naturalist, Navigation, Survival, and Tracking.
Reaction bonus: Hunters, and the like. 5 points/level

1. Strength
Thri-Kreen Weigh 450+d20 lbs, in GURPS that means they should have a ST/HP of 15. However, they didn’t receive a bonus to ST (though in 3.5 they get a +2, EPH p.15), and TkoA says:
Quote:
Originally Posted by TKoA page 42
Size also prevents thri-kreen from supporting their bodies using arms alone, unless a thri-kreens maximum press figure from the Strength table in the Player; Handbook exceeds the total body weight. The thri-kreen must otherwise support or brace his or her body if the arms are used to try to climb or even to maintain a hanging position.
Quote:
Originally Posted by TKoA page 52
Since most of the thri-kreens bulk is in its lower body and abdomen, a thri-kreen is considered man-sized when determining which weapons it can wield.
So I gave them ST +5 (No Fine Manipulators -40%, SM+2 -20%) [20], since a 460lbs leaping Thri-kreen should be able to make some nasty slam attacks.

2. Dexterity
Originally Thri-kreen had a minimum Dexterity of 17, in GURPS this should be greater than a mere +1. Kromm’s notes suggest 13.

3. Speed bonus.
Thri-kreen have a base movement of 18 compared to a humans 12. That’s 1.5 times as fast.
With the minimum dex of 17, they get an armour class bonus of -3. That’s 3 points of improvement over the average human.
Thri-kreen have the special ability to dodge missiles.

I folded all of this into a high speed score.

4. IQ, WILL and Per modifiers
Thri-kreen have a -1 to INT and a +1 to WILL, making them less intelligent and more wise than the average human.

5. DR 5 (can’t wear armour -40%) [15]
Quote:
Originally Posted by DSCS1 page 16
A thri-kreens exoskeleton is extremely hard, and gives the creature a base armor class of 5.
TKoA has this as AC 8, but I believe that got errated in sage advice, and in 2nd ed reverts back to AC 5. DR 5 is giant tortoise level.

6. Extra attacks 4 [100]
Quote:
Originally Posted by DSCS1 page 17
They are able to make one bite and four claw attacks per round.
It might be worth putting a limitation on the last 3 levels, since if they’re using a weapon they can only make 2 attacks, 1 bite + 1 weapon attack.

7. Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]
Quote:
Originally Posted by DSCS1 page 17
The thri-kreen can leap 20 feet straight up or up to 50 feet straight forward.
With a speed of 8 this gives 52 feet horizontally and 25 feet 4 inches vertically.

8. Vibration Sense [10].
Quote:
Originally Posted by TKoA page 39
The thri-kreens sensitive antennae, which detect tiny changes in air pressure, reduce melee combat penalties due to darkness, blindness, or invisibility by 1 point (or 5%, as appropriate).
Quote:
Originally Posted by DSCS 1st Ed page 16
ranged activities (like missile combat) do not gain this benefit).
Quote:
Originally Posted by GURPS page 96
You can detect the location and size of objects by sensing vibrations with your skin, whiskers, or antennae.

9.
Temperature Tolerance 10 [10]
Thri-kreen can keep hunting throughout the midday heat and cold desert nights.






EDIT: Revised version:
Athasian Thri-kreen [333]
ST +5 (NFM -40%, SM+2 -20%) [15]; DX +3 [60]; IQ -1 [-20].
Speed +2.25 [45], WILL +2 [10], Per +2 [10].

Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attack (Single Skill: Bite, -20%) 1 [20]; Extra attacks (Single Skill: Claws, -20%) 3 [60]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Sharp Claws [5]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10].
Disadvantages: Callous [-5]; Compulsive Hunting (15 or less) [2]; Hidebound [-5]; Odious Racial Habit (eats other sapients) [-15]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race -50%) [-7].
Racial Learned Skills: Survival (Desert) [1], Tracking [1]
Taboo Traits: Cannot swim [0]



Last edited by NineDaysDead; 02-14-2011 at 01:45 PM.
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