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#3 | ||||||||
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Banned
Join Date: Aug 2004
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A thri kreen template (I favour higher point templates that tend to significantly differ from baseline humans):
Thri-kreen: 2nd Ed: +2 Dexterity; +2 Wisdom; -1 Charisma. 3rd Ed (dragon magazine): +2 Strength, +4 Dexterity, +2 Wisdom, –2 Intelligence, –4 Charisma. 4th Ed: +2 Constitution; +2 Wisdom; EPH = Expanded Psionics Handbook TkoA = Thri-Kreen of Athas DSCS1 = Dark Sun Campaign setting 1st Ed Thri-Kreen Weight: 450+d20 lbs Height: 84 +1d4 inches (48 inches longer than they are tall) Lifespan: Base age 6, venerable 25*, max age 25 + 1d10 years *-1 Str/Dex Human (Male/female) Weight: 140/100 + 6d10 inches Height: 60/57 + 2d8 inches Lifespan: Base age, 15 + 1d8, Middle age 40**, old age 53***, venerable 80****, max age 80 + 2d20 years ** -1 Str/Con; +1 Int/Wis *** - 2 S t r / D e x , - 1 C o n ; + 1 W i s **** -1 Str/Dex/Con; +1 Int/Wis Athasian Thri-kreen [370] ST +5 (NFM -40%, SM+2 -20%) [20]; DX +3 [60]; IQ -1 [-20]. Speed +2.25 [45], WILL +2 [10], Per +2 [10]. Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attacks 4 [100]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10]. Disadvantages: Callous [-5]; Hidebound [-5]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race) [-7]. Racial Learned Skills: Survival (Desert) [1], Tracking [1] Taboo Traits: Cannot swim [0] Thri-Kreen Hunting Talent: Camouflage, Naturalist, Navigation, Survival, and Tracking. Reaction bonus: Hunters, and the like. 5 points/level 1. Strength Thri-Kreen Weigh 450+d20 lbs, in GURPS that means they should have a ST/HP of 15. However, they didn’t receive a bonus to ST (though in 3.5 they get a +2, EPH p.15), and TkoA says: Quote:
Quote:
2. Dexterity Originally Thri-kreen had a minimum Dexterity of 17, in GURPS this should be greater than a mere +1. Kromm’s notes suggest 13. 3. Speed bonus. Thri-kreen have a base movement of 18 compared to a humans 12. That’s 1.5 times as fast. With the minimum dex of 17, they get an armour class bonus of -3. That’s 3 points of improvement over the average human. Thri-kreen have the special ability to dodge missiles. I folded all of this into a high speed score. 4. IQ, WILL and Per modifiers Thri-kreen have a -1 to INT and a +1 to WILL, making them less intelligent and more wise than the average human. 5. DR 5 (can’t wear armour -40%) [15] Quote:
6. Extra attacks 4 [100] Quote:
7. Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8] Quote:
8. Vibration Sense [10]. Quote:
Quote:
Quote:
9. Temperature Tolerance 10 [10] Thri-kreen can keep hunting throughout the midday heat and cold desert nights. EDIT: Revised version: Athasian Thri-kreen [333] ST +5 (NFM -40%, SM+2 -20%) [15]; DX +3 [60]; IQ -1 [-20]. Speed +2.25 [45], WILL +2 [10], Per +2 [10]. Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attack (Single Skill: Bite, -20%) 1 [20]; Extra attacks (Single Skill: Claws, -20%) 3 [60]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Sharp Claws [5]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10]. Disadvantages: Callous [-5]; Compulsive Hunting (15 or less) [2]; Hidebound [-5]; Odious Racial Habit (eats other sapients) [-15]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race -50%) [-7]. Racial Learned Skills: Survival (Desert) [1], Tracking [1] Taboo Traits: Cannot swim [0] Last edited by NineDaysDead; 02-14-2011 at 01:45 PM. |
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| conversion, dark sun |
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