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#1 | ||||||||
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Banned
Join Date: Aug 2004
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A thri kreen template (I favour higher point templates that tend to significantly differ from baseline humans):
Thri-kreen: 2nd Ed: +2 Dexterity; +2 Wisdom; -1 Charisma. 3rd Ed (dragon magazine): +2 Strength, +4 Dexterity, +2 Wisdom, –2 Intelligence, –4 Charisma. 4th Ed: +2 Constitution; +2 Wisdom; EPH = Expanded Psionics Handbook TkoA = Thri-Kreen of Athas DSCS1 = Dark Sun Campaign setting 1st Ed Thri-Kreen Weight: 450+d20 lbs Height: 84 +1d4 inches (48 inches longer than they are tall) Lifespan: Base age 6, venerable 25*, max age 25 + 1d10 years *-1 Str/Dex Human (Male/female) Weight: 140/100 + 6d10 inches Height: 60/57 + 2d8 inches Lifespan: Base age, 15 + 1d8, Middle age 40**, old age 53***, venerable 80****, max age 80 + 2d20 years ** -1 Str/Con; +1 Int/Wis *** - 2 S t r / D e x , - 1 C o n ; + 1 W i s **** -1 Str/Dex/Con; +1 Int/Wis Athasian Thri-kreen [370] ST +5 (NFM -40%, SM+2 -20%) [20]; DX +3 [60]; IQ -1 [-20]. Speed +2.25 [45], WILL +2 [10], Per +2 [10]. Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attacks 4 [100]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10]. Disadvantages: Callous [-5]; Hidebound [-5]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race) [-7]. Racial Learned Skills: Survival (Desert) [1], Tracking [1] Taboo Traits: Cannot swim [0] Thri-Kreen Hunting Talent: Camouflage, Naturalist, Navigation, Survival, and Tracking. Reaction bonus: Hunters, and the like. 5 points/level 1. Strength Thri-Kreen Weigh 450+d20 lbs, in GURPS that means they should have a ST/HP of 15. However, they didn’t receive a bonus to ST (though in 3.5 they get a +2, EPH p.15), and TkoA says: Quote:
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2. Dexterity Originally Thri-kreen had a minimum Dexterity of 17, in GURPS this should be greater than a mere +1. Kromm’s notes suggest 13. 3. Speed bonus. Thri-kreen have a base movement of 18 compared to a humans 12. That’s 1.5 times as fast. With the minimum dex of 17, they get an armour class bonus of -3. That’s 3 points of improvement over the average human. Thri-kreen have the special ability to dodge missiles. I folded all of this into a high speed score. 4. IQ, WILL and Per modifiers Thri-kreen have a -1 to INT and a +1 to WILL, making them less intelligent and more wise than the average human. 5. DR 5 (can’t wear armour -40%) [15] Quote:
6. Extra attacks 4 [100] Quote:
7. Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8] Quote:
8. Vibration Sense [10]. Quote:
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9. Temperature Tolerance 10 [10] Thri-kreen can keep hunting throughout the midday heat and cold desert nights. EDIT: Revised version: Athasian Thri-kreen [333] ST +5 (NFM -40%, SM+2 -20%) [15]; DX +3 [60]; IQ -1 [-20]. Speed +2.25 [45], WILL +2 [10], Per +2 [10]. Advantages: Afflication: Paralyzing poison (Follow-up: Sharp teeth +0%, Melee attack, No parry -35%, Paralysis +150% [22]; Doesn’t Sleep [20]; DR 5 (can’t wear armour -40%) [15]; Extra Arms +2 [20]; Extra attack (Single Skill: Bite, -20%) 1 [20]; Extra attacks (Single Skill: Claws, -20%) 3 [60]; Racial Memory (Reliable +8, +40%) [21]; Reduced Consumption 3 (water only -50%) [3]; Sharp Teeth [1]; Sharp Claws [5]; Super Jump 2 [20]; Super Jump 1 (Vertical only -25%) [8]; Temperature Tolerance 10 [10]; Thri-Kreen Hunting Talent 4 [20]; Very Fit [15]; Vibration Sense [10]. Disadvantages: Callous [-5]; Compulsive Hunting (15 or less) [2]; Hidebound [-5]; Odious Racial Habit (eats other sapients) [-15]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognised [10]; Sense of Duty: Clutch [-5]; Short lifespan [-10]; Stuttering (Not vs. own race -50%) [-7]. Racial Learned Skills: Survival (Desert) [1], Tracking [1] Taboo Traits: Cannot swim [0] Last edited by NineDaysDead; 02-14-2011 at 01:45 PM. |
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#2 | ||
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Banned
Join Date: Aug 2004
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Elf [105]
Attribute Modifiers: DX +3 [60]; Secondary Characteristic Modifiers: HP -1 [-2]; WILL -2 [-10]; Basic Speed +0.25 [5] Advantages: Acute Vision +2 [4]; Extended Lifespan 1 (Only X1.5 -50%)[1]; Infravision [10]; Intuition (Reflexive +40%; Reliable +8, +40%) [27]; Long Legs [10]; Magery 1 [15]; Temperature Tolerance 2 [2]. Disadvantages: Claustrophobia (15 or less) (Takes extra time 8 [x256], -80%) [-1]; Demophobia (15 or less) (Takes extra time 8 [x256], -80%) [-1]; Easy to Kill 2 [-4]; Impulsiveness (6 or less) [-20]; Racial Reputation (-2 with everyone outside tribe, always) [-10]. Perks: No Endurance rolls for Running [1]. Racial Skill Bonus: Running +3 [6] Racial Learned Skills: Running 16 HT+6* [12] *Includes Racial Skill Bonus. Taboo Traits: Agoraphobia, Honesty, No Sense of Humor, Truthfulness and Workaholic. Common Advantages: Intuition (Inspired +100%) [+15]; Notes: The intuition is instead of a bonus to IQ: Quote:
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Last edited by NineDaysDead; 02-13-2011 at 04:16 AM. |
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#3 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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I'd strongly recommend using the Clopterrans from DF as a thri-kreen base template to tweak slightly for dark sun. In particular, Jurgen, your thri-kreen probably need horrific appearance, disturbing voice, and extra attack 1. Low tech level is probably important as most thri-kreen seem to be TL 0 nomads.
Also, psionic powers. Last edited by Crakkerjakk; 02-12-2011 at 04:42 PM. |
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#4 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I will have to think about the other elements in your list. I think your writeup would make for a fine "Dungeon Fantasy"-style enemy writeup - a dangerous foe of the desert. However, for a base racial template this is probably a bit much, and I would prefer it if they remain playable for ordinary "heroic" campaigns at 150 points or less.
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#5 | |||||
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Banned
Join Date: Aug 2004
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Quote:
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ST +5 (NFM -40%, SM+2 -20%) [15]; is that they mass 450lbs -470 lbs. Think about what that should mean for slams. You could drop that to HP +5 (SM+2 -20%) [8]; which saves 7 points. Quote:
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#6 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Less focus on the details, more focus on the feeling.
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#7 |
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Banned
Join Date: Aug 2004
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#8 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Right. But trying to do exact conversions of AD&D material to GURPS are generally doomed. (For instance, try to get non-supers characters to fight a converted Great Wyrm red dragon...)
Within the setting of Dark Sun, what is the feeling of Thri-kreen? |
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#9 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Me and him did this tango earlier. Better just to move on, I think.
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#10 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| Tags |
| conversion, dark sun |
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