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Old 02-10-2011, 11:07 PM   #11
Crakkerjakk
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Default Re: GURPS Tactical Shooting

Quote:
Originally Posted by Icelander View Post
On the other hand, I stand by the assertion that doing this while walking, Dodging, maintaining Situational Awareness or any other thing that an unmodified Ready allows you to do ought to be very hard.
Agreed. I'd most likely drop the mag trying to do it while getting shot at. Unfortunately there's no default for FD, so I must have it at DX+0, right?

Quote:
Originally Posted by Icelander View Post
But I also note that the off-hand for any given task is whichever hand you did not originally train the task with. If your character learned to write with his right hand (because he grew up during times when teachers enforced that for everyone), but pitch with his left, that's not worth a Perk. It's just a feature, or possibly worth a Quirk if you figure out to work in a roleplaying element.

In the same way, being trained to Fast-Draw (Ammo) with your left is perfectly valid and would mean that you performed it with full skill when using the left hand, but -4 when using the right, because that is not the way you trained to do it. This would apply even if the character was otherwise right-handed.
That's fair.
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