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#11 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
In that case, looks like it should be two seconds for a trained operator with Fast-Draw (Ammo). On the other hand, I stand by the assertion that doing this while walking, Dodging, maintaining Situational Awareness or any other thing that an unmodified Ready allows you to do ought to be very hard. I think that a 'normal' Fast-Draw (Ammo) is actually an All-Out (Determined) Ready for a +4 to a DX-based task. But I also note that the off-hand for any given task is whichever hand you did not originally train the task with. If your character learned to write with his right hand (because he grew up during times when teachers enforced that for everyone), but pitch with his left, that's not worth a Perk. It's just a feature, or possibly worth a Quirk if you figure out to work in a roleplaying element. In the same way, being trained to Fast-Draw (Ammo) with your left is perfectly valid and would mean that you performed it with full skill when using the left hand, but -4 when using the right, because that is not the way you trained to do it. This would apply even if the character was otherwise right-handed.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| melee, tactical shooting |
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