Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-10-2011, 10:03 PM   #11
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: GURPS Tactical Shooting

GURPS Basic Set serves all genres, and is somewhat biased towards fun cinematic-but-believable gaming.

So Fast-Draw(Ammo) is for everything...but TS has this one-handed fast draw thing. Contradiction! Heresy! Uselessness!

No...it's just that the generic FD is probably over-broad, and GMs might want to tone it down in the raw realism that would be a game featuring a lot of the rules in TS.

Did we "miss" this in the playtest? Dunno. But do remember that TS is an amplification for one specific "reality setting" of a GURPS game that features realistic gunplay. "Generic" and "Specific" being not-the-same, where the specific rule seems to contradict, correct, or modify, perhaps another way to get at this is "what should, in a realism-based setting, the generic FD skill give you such that a fairly realistic Perk makes sense?"
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
 

Tags
melee, tactical shooting


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.