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Old 02-10-2011, 07:10 PM   #11
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Perk Limit

Quote:
Originally Posted by Kromm View Post
It seems quite evident to me that "makes magic more powerful," "makes combat abilities more powerful," and "gives me little quirky details" aren't the same goal, and that it makes sense to impose separate limits on the three effects.
What about perks like Concealed Weapons Permit, Early Adopter, or Supplier which, IMO, seem to fit the third goal more than the second? Tactical Shooting (and IIRC Gun-Fu for the second two) lists them as Style Perks, but they seem to be more in the vein of general perks.

EDIT: It just seems (Murphy's level) weird to me that a self-taught shooter in permitting state can't get a Concealed Carry Permit, and an Employee Discount at his gun store unless he has 40 points in combat skills.

Last edited by sir_pudding; 02-10-2011 at 09:25 PM.
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