Quote:
Originally Posted by Kromm
It seems quite evident to me that "makes magic more powerful," "makes combat abilities more powerful," and "gives me little quirky details" aren't the same goal, and that it makes sense to impose separate limits on the three effects.
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What about perks like Concealed Weapons Permit, Early Adopter, or Supplier which, IMO, seem to fit the third goal more than the second? Tactical Shooting (and IIRC Gun-Fu for the second two) lists them as Style Perks, but they seem to be more in the vein of general perks.
EDIT: It just seems (Murphy's level) weird to me that a self-taught shooter in permitting state can't get a Concealed Carry Permit, and an Employee Discount at his gun store unless he has
40 points in combat skills.