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Old 02-10-2011, 03:14 PM   #1
Pragmatic
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Default Re: GURPS Tactical Shooting

Be warned, everyone: The multiple references to character templates and guns in other products WILL make you want to buy more books.

So far, I've bought GURPS Classic: Cops on e23, and am waiting for GURPS Classic: S.W.A.T. to make its way from w23 to e23. (I already bought GURPS Classic: Special Ops, thankfully...)

I haven't much desire for a plethora of guns, so the High Tech: Pulp Guns 1 & 2 don't interest me.

More books, more books... Le sigh...
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Old 02-10-2011, 03:17 PM   #2
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Default Re: GURPS Tactical Shooting

-- The book is totally sweet. Should be in the library of any gamer who wants some realism in their game (and not just GURPS).
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Old 02-10-2011, 03:23 PM   #3
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Default Re: GURPS Tactical Shooting

Quote:
Originally Posted by Tzeentch View Post
-- The book is totally sweet. Should be in the library of any gamer who wants some realism in their game (and not just GURPS).
Yeah, and it's got a number of rules that are applicable to any realistic combat, not just firefights. It's looking pretty good.
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Old 02-10-2011, 03:46 PM   #4
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Default Re: GURPS Tactical Shooting

Page 21 offers what look like novel suppression rules (making people keep their heads down) and better Surprise rules for ambushes as opposed to the 'suddenly a fight breaks out' that the Basic Surprise rules seem more tuned to.
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Old 02-10-2011, 03:52 PM   #5
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Default Re: GURPS Tactical Shooting

Just downloaded it, if only I had another week to absorb all of the new stuff. So far, I really really like what I've read.
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Old 02-10-2011, 04:00 PM   #6
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Puzzled by the mechanics of corner turning on P24. It seems (due to the way it deals with sequence of actions) to be treating the angular search as not happening in combat time, except that it also talks in terms of Steps, Waits, and Move and Attack at one point.
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Old 02-10-2011, 04:12 PM   #7
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Default Re: GURPS Tactical Shooting

Quote:
Originally Posted by Ulzgoroth View Post
Puzzled by the mechanics of corner turning on P24. It seems (due to the way it deals with sequence of actions) to be treating the angular search as not happening in combat time, except that it also talks in terms of Steps, Waits, and Move and Attack at one point.
can you amplify on what's confusing? It seems to me that you take at minimum the four single Step and Wait maneuvers depicted in Figure 4, p23. If you see someone as revealed by your step (plain sight) or something they do reveals themselves around a corner (you make a skill roll or win a Contest depending on what's going on) you may convert the Wait into an attack. If they do something first, like step out, they trigger your Wait, etc.
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Old 11-05-2019, 03:22 AM   #8
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Default Re: GURPS Tactical Shooting

Rosie reported as a spammer.
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Old 02-10-2011, 03:53 PM   #9
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Default Re: GURPS Tactical Shooting

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Page 21 offers what look like novel suppression rules (making people keep their heads down)
Take a look at Cool Under Fire on page 34 for another reason to worry about suppression fire.
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Old 02-10-2011, 03:55 PM   #10
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Default Re: GURPS Tactical Shooting

-- The psychology stuff got a lot of attention in the playtest.
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