Quote:
Originally Posted by Kromm
In any situation where one party is expecting trouble, their assumed start-of-combat-time maneuver is Wait. When it isn't, well, they weren't expecting trouble.
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Wait for what? If you declare a wait you have to say what you're waiting for and what you're going to do once it occurs. In my games I've always made these have to be fairly specifically declared.
Now, I can see your point if one side knows that some guys are about to walk through a door and are going to light them up once they do. But I have difficulty thinking the same thing is going on with a patrol through a city who could be attacked (or not) form any direction at any time.