Quote:
Originally Posted by cosmicfish
Please note that this does not apply to ALL technological skills, just those where the skill attempts to answer absolute right/wrong questions. Engineering (Combat)/TL3 25 means that the character can make fantastic castles even though reinforced concrete is beyond them, and Boating (Unpowered)/TL1 21 produces a master of the dugout canoe.
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While it is true that there are increasingly more conditions for which characters will have no effective remedies as we go down the tech scale, and that there will be more conditions for which dice rolls will be penalized for lack of equipment and familiarity, that doesn't preclude character's ability to recognize that it is looking at a condition for which it can do nothing but use the patient as an experimental subject/source of income.