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Old 02-02-2011, 01:06 AM   #9
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: [Space] GURPS Handbook of the Planets

Good Lord! Has it really been three months since I put this up? Why have I accomplished nothing in that time?

Has anyone been making use of it? War stories?

Do you think that planetological detail such as star system generators produce actually makes a difference to the course or outcome of SF RPG adventures? I had a conversation yesterday with a chap who suggested that they don't, and therefore are a waste of time. I answered I value what they contribute to the background, the verisimilitude it provides to have background detail settled, and the sense of otherworldliness that an alien setting can give even it it doesn't have any tactical effects. But I would like to know that he is wrong, that adventures being set on an un-Earthly world can turn out differently because of that.
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