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#1 |
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Join Date: Aug 2009
Location: Bremerton, WA
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First I must acknowledge a huge debt to Perfect Organism's work here http://forums.sjgames.com/showthread.php?t=67296. Much of this is highly derivative.
Before I did anything else I wanted to figure out what the weapons and armour would look like. Like Perfect Organism, I started with Ultra-Tech to find comparisons, but I changed things around with reckless abandon to make things work. Code:
Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Lasgun 5d(2) burn 10 500/1,500 5.6/2C 10 70(3) 5t -3 1 Laspistol 4d(2) burn 6 300/900 3.3/C 10 70(3) 6 -2 1 Longlas 8d(2) burn 12+2 1,300/3,900 19/2C 1 20(3) 10t -5 1 Hellgun 6d(3) burn 10 2,000/6,000 8/Dp 10 200(5) 7t -4 1 Lascannon 6dx10(5) burn 10 50k/150k 500/Fp 1 15(5) 27M -10 1 Inferno Pistol 5dx2(30) bn cor 3 30/90 3.3/? 1 8(5) 6 -2 1 Meltagun 8dx2(30) bn cor 6 50/150 5.6/? 1 12(5) 5t -3 1 Multimelta 6dx6(30) bn cor 8 150/450 70/? 1 33(5) 18M -8 1 Plasmapistol 8dx2(10) bn ex 4 500/1,500 3.3/? 1 10(3) 9 -3 2 Plasmagun 6dx4(10) bn ex 8 750/2,250 20/? 1 20(5) 11t -6 2 Autogun 6d pi 4 700/4,000 7/1.5 15 50+1(3) 9t -4 2 Autopistol 3d pi + 2 180/2,000 3/1 10 30+1(3) 10 -2 3 Hand Cannon 4d+1 pi++ 2 235/2,600 3/1 3 9+1(3) 11 -2 4 Shotgun 4d+4 pi++ 3 100/500 6/.75 3 5+1(3) 10t -5 4 Heavy Stubber 9d pi++ 5 1,300/5,800 20/6 10 60(5) 11Bt -6 3 Boltgun 8d(3) pi++ 4 1,900 10/7.5 10 30(3) 10t -4 2 +follow up 1d cr ex [1d] Boltpistol 8d(3) pi++ 2 1,900 3/2.5 3 10(3) 10 -3 3 +follow up 1d cr ex [1d] Heavy Bolter 12d(3) pi++ 3 3,900 80/15 10 60(5) 20M -8 1 +follow up 1d+1 cr ex [1d+1] Code:
Armour Type DR Weight Guardsman Armour 20 13 Guardsman Helmet 20 4 Carapace Armour 50/30 30 Carapace Helmet 20/12 5 Power Armour 120/80 500 Last edited by Valadrim; 01-30-2011 at 03:27 PM. |
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#2 |
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Join Date: Jan 2010
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Why did you give melta's an armor divisor of thirty? (I don't know much about 40K beyond the grimdark)
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#3 |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Because Meltas burn though everything? Even Titan armor. Landraiders, with their AV 14 all around are still penetrated on a regular basis by Melta weapons.
__________________
Hydration is key |
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#4 |
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Join Date: Aug 2009
Location: Bremerton, WA
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They all normal armour in the wargame irrelevant. Only shields and supernatural protection have a chance at stopping them as a general rule. The Basic set seems to imply that armour divisors normally go from 10 to 100 (BS p 47), but 100 seemed to be a bit much for something technological.
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#5 | |
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Join Date: Aug 2007
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Also, why do the plasma weapons have the explosive modifier? It's only the cannon version that's suppose to fire explosive shots. With meltas, why the major damage difference? The main distinguishing feature is suppose to be the range (by the way, I think you have a typo on the multi-melta's range). This seems particularly important with the Inferno pistol, as it's meant to be hard to remake. |
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#6 | ||
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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also, I think an AD of (10) for meltas is a bit weak. Meltas are capable of slagging through any armor in the game: melta bombs can take out ANYTHING(Except...the AVATAR!) in one hit, especially at close ranges. A Melta should be able to go through a tank's armor at about the same capability as a las cannon, beyond it's 1/2d range. Within 1/2d range, a Melta should be able to completely burn pretty much anything short of an MBT to a crisp, and wil leven take out MBTs on a fairly regular basis. Quote:
A different approach I thought about with Meltas was to make them effectively flamethrowers, but with an armor divisor and corrosion damage, allowing them to "melt" through armor with a good, close, sustained shot.
__________________
Hydration is key |
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#7 | |||
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Join Date: Aug 2009
Location: Bremerton, WA
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Actually I based it off of plasma flamers, and corrosion is going into the stat-line, thank you...but perhaps I should up the damage and lower the pen to compensate...I'll keep it as is (with cor) and see what happens. Last edited by Valadrim; 01-30-2011 at 03:30 PM. |
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#8 | |
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Join Date: Jan 2010
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#9 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Of course, I also assume that a 40k round is actually several seconds, if not minutes, and an attack action represents aimed fire for several seconds, maybe even multiple attack manuevers.
__________________
Hydration is key |
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#10 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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But there are supernatural forcefields/reality warping things that can protect against meltas. But even then, it's not very likely.
__________________
Hydration is key |
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