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Join Date: May 2010
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Option 3:
Another idea based on the theme above: Any cut/crush damage that exceeds base DR, but is less than DRx2, is considered crushing (blunt trauma); as with RAW in LT. However, apply a divisor of 2 for rigid and 2/3 (round to nearest) for semi-flexible (e.g. scale); no divisor for flexible armour. Any damage that penetrates (exceeds DRx2) apply wounding modifiers as per basic rules (B378) but then add this to the blunt trauma. This would replace the modifier for crushing damage versus mail and scale. e.g. 12 points from sword/axe Heavy mail DR5: 8 da (DR5x2=10; 12-10=(2x1.5=3 cut); 10-5=5 crush; 3+5=8) Heavy scale DR5: 6 da (DR5x2=10; 12-10=(2x1.5=3 cut); 10-5=(5x2)/3=3 crush; 3+3=6) Heavy segmented plate DR5: 5 da (DR5x2=10; 12-10=(2x1.5=3 cut); 10-5=5/2=2 crush; 2+3=5) e.g. 9 points from sword/axe/mace Heavy mail DR5: 4 da (DR5x2=10; 9-5=4 crush) Heavy scale DR5: 3 da (DR5x2=10; 9-5=(4x2/3=3 crush) Heavy segmented plate DR5: 2 da (DR5x2=10; 9-5=4/2=2) Last edited by Qcumber; 01-28-2011 at 09:44 AM. |
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| Tags |
| edge protection, low-tech |
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