Structural Integrity Field("SIF") Generator (TL^) [any!]
This system provides bonus HP to the entire ship by using force fields to support its structure, and buffer attacks that have already penetrated. It would, of course, be irresponsible to use this in place of a regular force screen generator, but it's useful for ships that have maxed out force screen generators already.
If a generator is shut down or disabled, the max dHP are simply subtracted, and current dHP are reduced proportionally. For example, if a craft with 20 regular dHP and +45 dHP from an SIF is reduced to 15/65 dHP and its SIF generator is disabled, it's left with 5/20 dHP.
Use the table for Exotic Laminate armor(p13, Spaceships); a generator has the listed cost, and provides bonus dHP equal to triple the listed US dDR. A smaller system provides ×1/3 dHP for -1 SM and ×1/10 dHP per -2 SM; a larger system should be represented by multiple regular systems.
Repair Skill: Armoury (Force Shields).
Design Switch: Streamlining Reduces SIFs - Use US/SL as appropriate, but quadruple instead of tripling. Using US for all craft is based on the way HP work in VE.
Design Switch: Ground Zero Is 'Ard - A SIF generator can't be disabled; when it would normally be disabled, the craft instead loses 1 current dHP per 40 max dHP or fraction. The craft in the example above would go to 13/65 instead of 5/20 dHP. This is normally a setting-wide design switch, but if it's optional, it doubles the cost of a SIF generator system.
Optionally, cheaper, bulkier generators can be achieved by basing it on lesser armor types, but using an armor type with special effects(like Ice or Etherwood) may be more trouble than it's worth.
Not sure how useful it is, but it provides a way to get more "slugging matches" from Spaceships. It was scaled so that the HP granted by one in each section, divided by the DR granted by a corresponding armor system in each section, would equal the point cost of DR divided by the point cost of HP. This was then assumed to be the effect of installing two -1 SM SIF generators and a -1 SM internal-fuel two-point reactor, in order to account for being a high-power system. Some of the multiplier was then compensated for by selecting the US dDR, unless you throw the design switch. (More precise would be ×3.26 instead of triple and ×3.95 instead of quadruple.)
Thoughts, comments, rotten fruit? :J
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