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Old 01-21-2011, 02:09 PM   #21
theshadow99
 
Join Date: Mar 2010
Default Re: Dark Fantasy and Magic

I've started to work on the setting, you can see it here: http://www.obsidianportal.com/campaigns/cold-iron-dawn

I need to enter more things about character creation in particular, but I've only just started... Let me know what you think...
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Old 01-21-2011, 03:36 PM   #22
Figleaf23
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Default Re: Dark Fantasy and Magic

Quote:
Originally Posted by starslayer View Post
I think the most obvious answer is:

->pick up thaumtology, use path/book magic, dissalow use of 'adept' advantages.

Magic is a slow, subtle, but powerful art, deeply seated in ritual, sympathy and contagion. (unfortunately this make 'combat casting' essentially out of the question)
A solution I've been considering for letting Path/Book magic be of SOME limited use in combat is to let there be rituals for some of the meta-spells in the mainline magic system. So you could 'Hang' a ritual or two, for example.
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Old 01-21-2011, 03:41 PM   #23
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Default Re: Dark Fantasy and Magic

You do know there's a GURPS: Russia out there somewhere? 3e, but the similarities are larger than the differences.
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Old 01-21-2011, 04:06 PM   #24
theshadow99
 
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Default Re: Dark Fantasy and Magic

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Originally Posted by Asta Kask View Post
You do know there's a GURPS: Russia out there somewhere? 3e, but the similarities are larger than the differences.
Indeed... it's 3E and I own it... but this is not purely Russian... Though my initial influence was, due to my Russian class... xD

Btw, any thoughts on how to mod the existing character templates for Druids (to make Assistive Spirit Shaman), Clerics (to make Mage style 'Saints'), Bards (to have enthrallment type abilities without using magic 'spells'), and mages to be path/book ritual magic using types? That's the current thing I'm trying to work on...
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Old 01-21-2011, 05:10 PM   #25
GnomesofZurich
 
Join Date: Sep 2005
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Default Re: Dark Fantasy and Magic

Quote:
Originally Posted by theshadow99 View Post
I've started to work on the setting, you can see it here: http://www.obsidianportal.com/campaigns/cold-iron-dawn

I need to enter more things about character creation in particular, but I've only just started... Let me know what you think...
The setting sounds cool, but the templates posted on the site are cut and paste from the Dungeon Fantasy series, which is possibly illegal, and certainly in poor taste. It's cool to make the material available to your players, less so to make it available to the whole Internet without paying for it.
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Old 01-21-2011, 05:16 PM   #26
theshadow99
 
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Default Re: Dark Fantasy and Magic

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Originally Posted by GnomesofZurich View Post
The setting sounds cool, but the templates posted on the site are cut and paste from the Dungeon Fantasy series, which is possibly illegal, and certainly in poor taste. It's cool to make the material available to your players, less so to make it available to the whole Internet without paying for it.
That's because I haven't altered them yet... the format of them and having the base up lets me alter them much much easier... It's also pretty useless without the books. I can also set it to be only party members, but then anyone who choses to help me alter them on the forums here can't see them in progress... That kinda defeats the purpose.
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Old 01-21-2011, 05:42 PM   #27
Kromm
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Default Re: Dark Fantasy and Magic

Moderator: Please take down the templates at once! It's fine to post your own, derivative templates on a website. It isn't fine to post templates verbatim from GURPS books, whatever your ultimate goal. We don't want to get nasty, but if the templates don't come down, we'll have no choice . . . we have to protect our copyright to keep it. That's how the law works. Thanks in advance!

PS: And yes, I do intend to check back.
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