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#1 |
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Join Date: Oct 2004
Location: Philippines, Makati
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Assuming Average market prices don't exist after character creation, and Low Tech proceeds to illuminate why.
I think prices for arrows are x4 to x6* as much being commissioned or bought from a merchant's inventory when bought at small prices, or when a character happens to be a quartermaster or a steward bargaining with a supplier (typically guild) might get it at less than average cost when commissioning enough work that mass production can bring the price at average. Cheapest way to get a new arrow, if violence is in abundance, is to get it from a fallen foe. *typical multiplier for custom jobs, that are too small to worthwhile. In many small to medium this is the multiplier to the cost of production, a useful rule of thumb an accountant taught me. Its probably steeper (x7 to x10) in medieval times given the greater uncertainty. note that these merchants also use heuristics, and don't really have any data beyond anecdotal evidence and bandwagon (what everyone else is doing) to develop their pricing schemes. Last edited by nik1979; 01-21-2011 at 01:06 AM. |
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#2 |
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Join Date: Nov 2006
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One very important fact might be that in times of war the demand for weapons is higher than the supply driving the prices up... Maybe supply of bows was good but not enough high quality arrows - voila different prices.
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#3 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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I think the price is about right for basic off-the-shelf arrows. You could write a fairly decent Pyramid article just on arrows if you want to get more detailed.
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#4 |
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Join Date: Nov 2009
Location: Oregon
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Could very well be true. Many Englishmen would own bows, which didn't break all too often. But arrows would be constantly used up during war... driving up the price.
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#5 | ||||
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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On consideration, it becomes somewhat obvious why the writers and playtesters didn't want to get bogged down in price discussions... |
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| Tags |
| low-tech, weapons |
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