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#1 | |
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Join Date: Oct 2004
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Quote:
As I said before, the reproductions are their own bag of problems -- and the point about ceremonial weapons is absolutely an issue, were it not made into a reproduction sword . . . My point, rather, is that we do in fact have weights for "broadswords" over 2.5 lbs. -- whether they meets Dan's very self-selecting criteria of 2.5 pounds is immaterial, not a feature. Many of the reproductions for this category are quite light (2 lbs. or less in Christian Fletchers case, some heavier, like the Del-Tin sword I have) but how that number became an "a priori" requirement for a "real sword" is really quite suspect. Mostly this comes down to a "no true sword" argument, which is extremely tedious and overly simplistic, and really, not very helpful for an adventure game where the 3 lb. sword is likely to be used (virtually speaking) for killing orcs. YMMV. Fact is, in a perfect world, I'd give the lighter swords not only a quality advantage, but likely the balanced option as well. But I would not in fact say those 3-3.5 lbs swords were not "swords." I'd make the heavier ones unbalanced, say a -1 to skill, and the really bad ones would get worse stats. Nevertheless, combined with the Matter of Inches and other stuff in MA, and the weapon options in LTC, we are doing okay. |
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#2 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
At some point a cut-off is needed, and for me that 40" line works fine, it's the meter long length, the nose to hand length, you go past that length and you got yourself a hand-and-a-half sword and not a broadsword. For full disclosure, I should point out that in the game I'm currently running I merged broadswords with shortswords in a Shortsword skill, and put the hand-and-a-half swords and bastards swords with the two-handed swords in a Longsword skill, with -3 defaults to each other. |
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#3 | |
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Join Date: Oct 2004
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Quote:
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#4 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
GURPS Broadsword skill shouldn't be a separate skill from GURPS Shortsword as any balanced weapon you can use with one of the skills you can use with the other, but the GURPS Two-handed Sword skill is a separate skill and it should include unbalanced swords which need a second hand for some moves bastard swords and longswords aren't broadswords/shortswords. I don't care how powerful your wrists are, if the CoB on a sword is past a certain point you don't have the same control on the sword as you would otherwise, and you will put your other hand on the hilt/pommel, that means that sword is not a balanced "broadsword/shortsword", it's a one-and-a-half-handed. Personally I think there should just be two skills, GURPS Shortsword for shortswords and broadswords, and GURPS Longsword for bastard swords and two-handed swords, but if you wanted there to be 3 skills you shouldn't split the middle of a one-handed sword range, but instead create a one-and-a-half-handed range. Code:
Current Option 1 Option 2 Shortsword One-Handed Sword Broadsword Shortsword One-and-Half-Handed Sword Two-Handed Sword Longsword Two-Handed Sword *grin* |
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#5 | |
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Join Date: Aug 2004
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Quote:
Matty - "Don't tell me -- you have just the right tool." Ned - "I don't talk that way." |
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| Tags |
| low-tech, weapons |
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