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#31 | |||
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Join Date: May 2008
Location: CA
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#32 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#33 |
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Join Date: May 2008
Location: CA
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No, definitely not. Excellent - just need to make sure habitats are sealed up like a thermos:p
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#34 | ||
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Join Date: Aug 2004
Location: Louisville, Ky
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Got it now, apparently my brain went to bed before I did.
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Also I am not sure how realspace velocity relates to hyperspace. Presumably hyper space is at a velocity well above c since ships in hyper space travel light-years in a matter of hours. Quote:
But if the hyperspace medium is a fuel, that (for example) rapidly decays into suitable high velocity particles that can be shot out the back, then RL drives would work like a rocket with infinite fuel. Jeff |
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#35 | |
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Join Date: May 2005
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Some old-school SF with Bussard ramjets took advantage of this trick to achieve endless constant acceleration. But (in addition to the problems with protium-only fusion) one might question the premise of on-the-fly conversion with arbitrarily high power production. If you have to bring your fuel up to speed with your engine to convert it, then your ship speed will stagnate at the engine's effective exhaust speed. TeV |
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#36 | ||
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Join Date: Aug 2004
Location: Louisville, Ky
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#37 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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In addition, cosmic power plants become routinely available, and you can probably blow up planets with hyperspace-rip bombs, making near-C rocks an incidental problem at best. |
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#38 | ||
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Join Date: Aug 2004
Location: Louisville, Ky
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#39 |
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Join Date: Aug 2004
Location: Louisville, Ky
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Also if there is a hyperspace medium then there can be wake detectors or sonar equivalents, at least for objects in hyperspace. And FTL communicators as well.
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#40 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It's sort of implicit in the concept of a fluid medium...
Anyway, your latest proposal is a cosmic-powered photon drive. With a power output of 3 terawatts per ton of thrust. Use the Cosmic Power rules (SS31), applying Cosmic twice (i.e. x1,000,000 energy, x100 damage/DR) and then use reactionless thrusters. Last edited by Anthony; 01-19-2011 at 03:46 PM. |
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