Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-18-2011, 08:12 AM   #11
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by vicky_molokh View Post
When I build a plane with Jets and Turbofans, I get a top speed of 2k mph even if I use a profile with the turbofan turned off. Same trouble with Ornithopter wings.
Hmm, yeah, I'm not sure how I can fix that right now but I'll take a look at it.

Quote:
Originally Posted by vicky_molokh View Post
Also, the smaller-/larger-sized system don't work and won't work, right?
Unfortunately, yes. And without gutting the sheet and starting from scratch I can't think of how I can properly implement any smaller/larger systems, reconfigurable systems, or user created systems. I've got too much specialized code in the sheet to properly implement it, and I'm afraid that if I start tugging at the strings it'll unravel on me.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
 

Tags
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.