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#1 |
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Join Date: Sep 2004
Location: Torino, Italy
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Sheaths cause a lot of trouble if you use the 1/3 - 20% rules.
In our campaigns, we just assume that the weight and cost of Sheaths are negligible, and that characters always have appropriate sheaths for their weapons (unless, of course, they just escaped from prison or something). And, if for some reason I really wanted to be detailed and accurate about sheaths, I'd rule that they weigh 1 lb and cost $50, in addition to the weapon (in order to avoid all the recalculations and weird stuff that happens if you mess with listed weapon costs and weights). I never understood why GURPS went into so much trouble just for accounting for sheaths.
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#2 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Whatever weapon you buy, if it's meant to have a sheath, it's included. But if you lose, damage or otherwise need to buy a sheath, then it's 20% of the cost of that weapon. If you buy a fancy sword, they give you a better sheath.
Isn't there an option for poorer quality, lighter sheaths and the detriment to weapon health? A sheath that weighs 50% of the weapon weight does seem excessive - must go weigh my sword & wooden sheath... 2.2lbs total, 1.76lb sword, 0.44lb sheath. I've never done that before - never even thought about the weight. But that's 4/1 not 2/1
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 01-18-2011 at 03:08 PM. Reason: cool |
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#3 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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#4 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
Even if they are too high, I think a better approach would be revise weapon weights, and keep sheaths weight/cost separate, to avoid all the confusion with Fine swords, odds of breakage and so on. Also because not all weapons have sheaths, so their (unrealistically high, I suppose) weight won't be reduced by the "sheath" rule... In your opinion, which weapons should be reduced in weight, and by how much? Or alternatively, do you happen to have a houseruled weapon tables you use in your games? :)
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#5 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Generally speaking, any weapon intended to be wielded in one hand rarely weighs more than 2.5 lbs with many being less than 2 lbs. Doesn't matter whether it is a sword, mace or axe. There are exceptions but this is a good rule of thumb.
Here is a good example regarding maces. I started this when I discovered that Oakeshott was wrongly being used as a source for mace weights in Low-Tech. http://www.myarmoury.com/talk/viewtopic.php?t=15182 Last edited by DanHoward; 01-18-2011 at 06:50 AM. |
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#6 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
http://paws.kettering.edu/~drussell/bats-new/batw8.html The next site/PDF is another paper by the above researcher addressing moment of inertia and the benefits of top-loading a bat, it looks like if he keeps going along this line of research he's going to conclude that the ideal design of a baseball bat for increasing distance is going to look like a mace, fancy that. *grin* http://www.kettering.edu/~drussell/P...wingWeight.pdf |
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#7 | |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Quote:
Because of the conversion rule (necessary aproximation, otherwise precise conversion would be a nightmare, and you'd need a nastier formula for encumbrance and BL) the weights in kg were quite weird before. Now they seem more reasonable, discount 1/3 weight for sheathes. |
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#8 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
Such a conversion is "exact" because I also convert all the BL in the same way. So a ST 10 character's Basic Lift of 20 lbs get converted to 10 kg, and the Broadsword at 1.5 kg weighs exactly the same proportion of his Basic Lift. E.g., during play we say "your BL is 10 kg" and "this broadsword weighs 1.5 kg", although we know that technically 20 lbs are a little bit more than 9 kg, and 3 lbs are about 1.35 kg... if you change all the units it doesn't matter. In any case, this seems beside the point - GURPS "official" weights are expressed in lbs, not "approximated" in kg.
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#9 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
The real world weights for a normal one-handed sword, what GURPS calls Broadsword, are going to be under 1 kg, with some extra weight possible in the hilt as long as the balance stays close to the hand. Blades which weigh in at 1.5+ kg are hand-and-a-half swords, what GURPS calls Bastard swords, which requires a different style of usage. |
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#10 | |||
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
Gudiomen's remark about kg and lbs is besides the point, because when considering GURPS stats, kg and approximation are irrelevant - only the official, original weight in lbs should be considered. It is besides the point which "trick" people in "metric" countries use to adapt GURPS to their needs. We should just discuss the original weights in lbs when talking about realistic weight. Quote:
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IMHO, if one has to choose between "2 lbs" and "3 lbs" for the average weight of a Broadsword, 3 lbs would be a better pick. Of course, 2.5 lbs (1.12 kg) might be an even better choice. Note, however, than a certain amount of approximation is needed, for ease of play - I think that weapon weights, whenever possible, should be rounded to "half lbs". Especially since they are meant to be "average weights", I see little point in declaring that GURPS Broadswords weighs "2.15 lbs" or "2.43 lbs"... make it either 2 or 2.5, please :) == Wikipedia lists 2.5 lbs as the average weight of a 36" long "Arming sword" (apparently, the correct name for what GURPS calls a broadsword), and 3.1 lbs as the average weight of a 41"-47" long Longsword. These weights and lenghts are unsourced, though, so I can't say if they are accurate... Does anybody know of a reliable source with "actual" weights of historical swords?
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Last edited by Lupo; 01-19-2011 at 10:00 AM. |
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| low-tech, weapons |
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