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Old 01-16-2011, 11:06 PM   #21
Darekun
 
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Join Date: Dec 2009
Default Re: GURPS: Dwarf Fortress

Quote:
Originally Posted by Bruno View Post
I have no idea if they've all nicked the code from each other or just the concept, but I'm thrilled.
Last I modded, they just plug in graphics using the hooks already in the code, there still isn't a way to make a graphical frontend that doesn't start with a non-graphical compiled binary. It's much, much better, and if you get a large graphics pack the zoom is beautiful, but it's still janky(see the "dirt" graphics used in sentences in place of periods, scroll through a list of names and see all the graphics for levers and such, then watch a screw pump work).

Also, I've played Nethack, and the graphics were not a problem for me, because Nethack and its graphics are nicely tuned together. DF and its graphics… are not.

Quote:
Originally Posted by Tyneras View Post
not sure if Alcoholism or Bad Temper (mitigator: Alcohol) would be better. The dwraves never seemed to get falling-over drunk.
Last I played, noone in DF ever gets drunk in the slightest. Even creatures that aren't [ALCOHOL_DEPENDENT]. To me the lack of alcohol looks more like "hung over" than Bad Temper(which makes no sense, but this is DF). Although, I'm a "nice boss" in these games… it's possible the Happiness effect is considerable, just not on par with the effect of a Legendary dining hall or a variety of Superior roasts.
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