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#1 | ||||
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Join Date: Nov 2005
Location: Midwest, USA
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No, but a player who loots it and tries to sell it will. Also, I'm sure he won't be so happy you re-figured it's cost. ;) Thanks, man! I really appreciate it. Don't even try to figure out where any of my numbers come from; they're just always wrong. Always. I take so much time to do them, but it never helps No -- "cheap horned bascinet." I think I accidentally took the "final" cost and weight from the example helmet under Pot-Helm and then changed my mind and went with bascinet but forgot to change the numbers. Either that, or I failed somewhere along the lines when adding the cheap quality (-1 DR. -0.6 CF), nasal, and horns. The rules for horns on page 113 say they add $20 and 1 lb. Quote:
The book seems to switch between using the name of a location and the numerical designation arbitrarily throughout the armor section, so I took it as just another example of that. It literally says the coif protects the shoulders, so I would think it would. I would rather the book give the name of the location with the numerical designation in parenthesis each and every time. Quote:
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The canonical skeleton from Magic has a retreating dodge of only one point lower, but I upped my skeleton warrior's HT from 10 to 12which, in turn, raised his speed/move/dodge. The skeleton template in Magic doesn't have a modifier to HT.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#2 | |
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Join Date: Dec 2008
Location: Cumberland, ME
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And I'm quite happy to help—I love putting together armor loadouts. I just hope I didn't go off the deep end with anything on you there. Hopefully your player's defenses will be up to the task of handling the skeleton's attacks, or that his DR will be able to pick up the slack. Fortunately that falchion doesn't do too much damage, so if he's anything like a DF-swordsman should be (i.e. a whirling dervish of steel death), he'll probably come out of it okay. ;) |
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#3 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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A lot of the Low-Tech hit locations do not have an associated number; shoulders is one of them. Others include groin, upper arms, elbows, forearms, thighs, knees, and shins. They are a subset of a larger location and you'll need to roll a second time if you want to determine exactly where the attack hit.
A standard coif only protects the neck. You'll need to extend it like the rules state if you want additional protection. If the arm is hit then a second roll of 6 means that the shoulder is hit and that the coif's DR gets in the way. I'd like to know an alternative name for the Face (area 5) if people have suggestions. Head and Skull are already used. Last edited by DanHoward; 01-15-2011 at 03:36 PM. |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#5 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Depends on what the horns are made from. At least some Greek horned helmets were made from lead. I've seen one pair that was dug up from a grave shaft at Mycenae.
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#6 | |
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Join Date: Nov 2005
Location: Midwest, USA
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Quote:
So, the ones in LT are made of lead?
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#7 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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No they are an abstraction just like plumes and crests and all other helmet decorations. 1 lb is a decent averge weight for these things. What is the point of a whole list of different decorations that all cost and weigh different amounts yet have the exactly same game effect?
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| Tags |
| armor, low-tech |
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