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#1 |
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Join Date: Feb 2009
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Hmmmm, Low Tech armor weighs Torso x3.05
Ultra Tech weighs Torso x4 Any idea the difference? |
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#2 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Isn't the definition of what the "Torso" is different in LT and UT? I think some locations changed in LT, but no books with me at the moment.
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GURPS Fanzine The Path of Cunning is worth a read. |
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Skull: UT says 1 lb, LT says 1.4 lb Face: UT says 1 lb, LT says 0.7 lb Head: UT says 2 lb, LT says 2.1 lb Neck: UT says 0.5 lb, LT says 0.35 lb Torso: UT says 7 lb, LT says 7 lb Chest: UT says 5 lb, LT says 5.25 lb Abdomen (Groin in UT): UT says 2 lb, LT says 1.75 lb Arms: UT says 2.5 lb, LT says 3.5 lb Hands: UT says 1 lb, LT says 0.7 lb Legs: UT says 5 lb, LT says 7 lb Feet: UT says 2 lb, LT says 0.7 lb Total: UT says 20 lb, LT says 21.35 lb. Much of this is just rounding, though UT weights are notably low for many armor types (a TL 9 reflex vest has an areal density of 0.4 lb/sf, which is less than half the weight of a TL 8 level IIIa vest that provides similar protection). Last edited by Anthony; 01-14-2011 at 05:23 PM. |
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#4 |
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Join Date: May 2010
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While we're at it, does anyone see any problems with combining the rules in High-Tech for high-tech versions of low-tech armors with the armor rules and stats in Low-Tech?
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#5 |
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Join Date: Oct 2007
Location: Kentucky, USA
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That is one thing I wondered about. In LT, armor defends itself from damage at DR-1, so a DR 5 chest plate defends itself from damage with DR 4, which is good for the DR numbers and granularity at that scale. But what about UT armor, with DR 100 or more? Does it defend itself with DR 99? or is the DR-1 a result of the small numbers, and would it be more accurate to be something like 90% of DR (at LT armor values, that would round off to DR-1)?
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GURPS Fanzine The Path of Cunning is worth a read. |
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#6 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
And LT isn't 3.05, it's 2.85. The Hands/Legs 10% is only for separate hands/legs. As I fell asleep I realised the Arm and Leg breakdowns make more sense as Shoulder 10/ Upper arm 10/ elbow 5/ forearm 15/ hand 10 and thigh 45/ knee 5/ shin 40/ foot 10. But re OP: nope, I ain't done that yet. It might be nice to do it and get a (is it) Dan Howard(?)-ish UT booklet of typical suits.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 01-14-2011 at 11:50 PM. Reason: sleep is nice |
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#7 |
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Join Date: Feb 2009
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Technomancer suggests for things like Fortify increase DR by 5% if DR is greater than 20
I think Id use 10% though, and lower by 10% for cheap So Hardened Commando Battlesuit DR 115, Cheap 95 And modify ST bonuses etc the same |
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#8 |
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Join Date: Oct 2006
Location: Chagrin Falls
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It would be really nice to see an integrated approach to this.
LT, HT, UT all using the same rules (percentage based for scale, with notes about how low level granularity rounds out). I think it would help make the 'Universal' label more accurate.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#9 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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I'd love to see that. I'm working on one combining LT and MA locations, but it never occurred to me to mix in UT.
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Demi Benson |
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#10 |
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Join Date: Jan 2010
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Absolutely. Seems like it would be an incredible amount of work, though.
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| Tags |
| armor, low-tech, ultra-tech |
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