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#1 | ||||||||||||||||||||
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Join Date: Dec 2010
Location: .
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I believe that if one of my players reads GURPS Lite Fourth Edition and decides that they want their character to be a surgeon, they should have the right to make their character a surgeon so long as they pick appropriate advantages, disadvantages, skills, et cetera and provide a decent backstory. Their character shouldn't be made useless because I don't know how to apply their skills in a situation because the manual doesn't specify, because the skills aren't even meant to be in the manual in the first place. Dig? Quote:
However, that's not your problem and I'm not making it yours. Quote:
I feel that the familiarity of a world grounded in reality as we know it now is the best way to ease them in, rather than shoving them straight into the deep-end, cold turkey. Quote:
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But I'm not playing. I'm a GM and I'm trying to create a fun, playable adventure. Quote:
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I'm not trying to run a "Uber-Psionic-Gun-Bunnies-with-Magic-and-Kung Fu" adventure, I'm trying to run a fun, playable adventure. Quote:
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It also applies to everything else mentioned by Mailanka. More replies coming. |
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#2 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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GURPS Lite is similar to read only Acrobat Reader, you can't modify a PDF or make a new one with it, you're only supposed to use Lite to get a rough idea of what the system is like. Or in a more book-like reference, GURPS Lite is the equivalent of the blurb on the back of a paperback book, someone trying to run a game using just GURPS Lite is like someone writing a review of a book based on its back cover. |
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#3 |
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Join Date: Jan 2010
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Then you should probably guy Basic Set rather than try to use a distillation of the game's rules, by definition that means stuff is left out. You can't seriously be surprised that a lot of details are left out when the rules go from 600 pages long to 30 pages long.
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#4 | |
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Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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You may need to explain this one more. If you are looking for something that says something like: For a surgeon to repair the damage to an artery caused by a bullet, while taking cover in a straw hut that is being attacked, have the player roll against their surgery skill at a -15 difficulty. You won't find it even in the complete Basic Set. This is a GM call, and you won't find instructions like that in the book.
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MIB #1457 |
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#5 | ||||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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It's a demo. You seem to expect the complete treatment of GURPS to be found in those 30 pages. To state this as simply as I can: It doesn't, because you can't fit 600 pages of material into 30, and it's not really the practice of SJGames to give away their complete product in their demo.
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Replace X with any number of things that people might want. How is your demand any greater, any more important, than theirs? If you want a complete product, buy the book. Quote:
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You sound like the guy shouting "Why can't there be 20 levels! It says there are 20 levels." There are, in the full game. You don't have that. You have the demo. You want submachine guns? Buy the bit that has submachine guns. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#6 | ||
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Join Date: Sep 2004
Location: Torino, Italy
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ALL the RPGs of that kind that I've ever read, assumed that the GM "would be pulling numbers out of his ass". It's just how these games works; rules-lightness require fudging by the GM. Detailed, complete games require lots of pages. If you know any game which is really simple (e.g., 32 pages) yet complete and detailed, please tell me which game it is! I will happily stop playing GURPS and use this "magical" game instead. Quote:
Frosty, I apologize if I was somewhat adversarial and I couldn't help you. Best wishes for your campaign.]
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Last edited by Lupo; 01-14-2011 at 11:10 AM. |
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#7 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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This thread is getting heated and the people who would usually be able to explain this more clearly are all in a conference room about 30 feet from me, not paying attention to the forums. So I'm closing the thread until they have a chance to get back and take a look.
I would remind ALL posters that we require civility in discussions here; if you find yourself getting agitated because of something someone said, it's time to close the window and do something else for a while.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#8 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Lupo and Frosty, you're both past the line with the arguments. There's no reason to get this cranky over a game, guys. And to answer the OP, there are close to a hundred tables that you can find in the Basic Set that you won't find in Lite. That's because Lite is essentially a demo for real GURPS, so you can get a taste of what the game is like. It doesn't include everything you need to run any kind of game, and doesn't pretend to. On its own, you can't really run games focusing on magic, heavy guns, psi, space survival, etc. And that's why Lite is free. It includes as much GURPS as we could fit into 32 pages, with a focus on portability across multiple campaigns when possible. (Please do not start a new thread on this subject or one transparently similar. Everyone needs to cool down on this topic. Thank you.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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| Tags |
| edition, fourth, gurps, lite, table |
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