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Join Date: Apr 2010
Location: The Hall of Fallen Columns
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I don't have much more to say, really.
First game was with a group of relative casual gamers with limited board game experience. Second game was with a group of fairly experienced board gamers, none of whom had played Revolution! before. The pieces and bidding cards looked intimidating to the newbies, but they picked them up very quickly (since the average four-step turn is so simple). The experienced players went fairly quickly into all sorts of analytical modes. At one point they were even passing paper notes around to each other to try to influence each other's bids. A fun game, and I'm keeping it with my Munchkin collection for parties. The only slight drawback is the logistical requirement of 3 or 4 players - possibly because the number of influence spaces is fixed to be optimal to that number. I wonder if you could mathematically extrapolate suitable influence spaces for 5 or more players according to group size. I may get the expansion too. |
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