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#11 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Quote:
http://forums.sjgames.com/showpost.p...03&postcount=4 |
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#12 | |
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Join Date: Nov 2008
Location: Florida
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Quote:
http://forums.sjgames.com/showpost.p...08&postcount=6 And what RPK worked out would also be quite incorrect because the weights for Clothing in LT is incorrect. |
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#13 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
EDIT: This would be the amended Torso entry in full, weight adjusted slightly to produce almost exactly 10 lbs when multiplied by 3.05 because I'm a gigantic nerd. Light Leather/Winter Clothing DR 1/0* (needs a new footnote, as DR is vs cutting only) $180 3.3 lbs TL 0 Don 30 (extrapolated from other leathers, and frankly winter clothing takes time to assemble so I'm comfortable with this). Special Features: Comfortable, counts as cold-weather survival gear if fully covered. Interesting notes - almost twice as expensive as medium leather, less than half as protective, a third the weight. "Half" of medium leather would be DR 1 against everything but impaling. DR 1 against nothing but cutting is enough worse that I'm comfortable calling it a third the protection and therefore appropriate to the weight. High cost is obviously due to enhanced attention to comfort (as this is clothing, not armor).
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 01-12-2011 at 09:43 AM. |
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#14 | ||
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Join Date: Nov 2008
Location: Florida
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Quote:
I'm not criticizing RPK, he attempted to provide an answer even though he wasn't connected with LT... I appreciate that. I also don't fault him that the answer was incorrect, it's a matter of "garbage in = garbage out". Quote:
Additionally, you do not divide by 3.05... weight of clothing does not include the weight of footwear. The errata goes on to mention that Heavy Clothing does include the cost of gloves, but it can be inferred that their weight is also not included. Thus it is debatable whether or not the weight of scarves and headgear is included. Thus you need to divide by 2.85 (if the weight of neck/headgear is included), or more likely 2.5 (if no accessory weight is included). Between those values (2.85 and 2.5) you have 2.666, which also happens to produce an integer, thus this is the value I went with. ------------ For cost, you can use the entire 3.05 divisor. I would also base armor on -1 status clothing (s -1 status generally represents minimum to survive with no frills), thus after rounding up, you get $30. |
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#15 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
But really, a full-fledged article with Dan's comments about GURPS Low-Tech armor and clothing . . . in GURPS Low-Tech would be valuable, and even actually needed.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#16 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Would this fit the bill?
Code:
TL Torso Armour DR Cost Weight Don Notes 0 Leather, light (or winter clothing/ furs) 1* $50 6 30 [7]
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| armor, low-tech |
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