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Old 01-13-2011, 09:49 AM   #20
Frosty
 
Join Date: Dec 2010
Location: .
Default Re: Is there a reason why there is no table for submachine guns in GURPS Lite 4e?

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Originally Posted by sir_pudding View Post
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Originally Posted by Frosty View Post
After what all of the things you just mentioned, that actually sounds pretty close to impossible.
You can run a game with it, just not any game with it.
Then what game am I supposed to run with it?

Or do I have to buy one of the books first, to find out?

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Originally Posted by sir_pudding View Post
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The shotgun too? Oh, man.
Again, no rules for Rapid Fire. The Shotgun's RoF statistic is basically meaningless in Lite.
So why is it still there?

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Originally Posted by sir_pudding View Post
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Originally Posted by Frosty View Post
If GURPS Lite Fourth Edition didn't make mention of skills without actually elaborating on rules of how to use them, then we wouldn't have this problem.
One thing Lite is useful for is as a quick reference for players who don't own the Basic Set, but are playing in a full GURPS game.
I couldn't agree more, sir_pudding.

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Originally Posted by Mailanka View Post
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Originally Posted by Frosty View Post
I expect to be able to run a campaign in any setting, time period and genre.
With a free product?
Well, GURPS does stand for "Generic Universal RolePlaying System", does it not?

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Originally Posted by Mailanka View Post
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I am aware of that and always have been.
I don't think you are, given the previous statement.
Oh, really?

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Originally Posted by Mailanka View Post
Of course you can.
If it is possible to see GURPS Lite in action without the (missing) rules and mechanics of how to mediate and determine the consequences of situations, then please do explain how.

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Originally Posted by Mailanka View Post
GURPS Lite wouldn't be Lite if it contained every GURPS rule for you to "sample."
Again, I am aware of that. And why is sample in quotation marks?

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Originally Posted by Mailanka View Post
But that doesn't mean you can't run a decent game with it. _A_ decent game, not _any_ decent game, as Sir Pudding points out.
So, doesn't that mean GURPS Lite Fourth Edition should be called RPS Lite Fourth Edition instead?

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Originally Posted by Mailanka View Post
It's more like playing a demo of a computer game.
Except that you have to resort to third-party content and fan sources to make parts of the game work.

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Originally Posted by lachimba View Post
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Originally Posted by Frosty View Post
I
I intended to buy some of the actual books like GURPS Basic Set, but not before actually running a test campaign.
A test campaign?

I think running a test adventure (or playing in a test campaign) is a more modest goal and I think you could manage that.
But information on how to deal with situations concerning certain content is missing and, to me, that makes them junk.

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Originally Posted by Lupo View Post
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Originally Posted by Frosty View Post
After what all of the things you just mentioned, that actually sounds pretty close to impossible.
I think it's very far-fetched to say that "running an adventure with GURPS Lite is impossible" just because there are no rules for Rapid fire.
You could fudge it, you know... saying that with a successful hit in full auto, you get hit by 1d6 bullets, or something...
I don't like fudging numbers, especially considering that I have a limited understanding of GURPS (and much less of what goes on behind the curtain). I resort to third-party sources and fan projects, and find the most common denominators.

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Originally Posted by Lupo View Post
It's quite obvious that a 32-page free booklet will be incomplete if compared to a 500 page book.
What irritates me is that they didn't take out the content that had no resources to back it up.

How am I supposed to tell a player that they shouldn't take the Missile Weapon (Submachine Gun) skill because the game doesn't provide weapon stats for a submachine gun?

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Originally Posted by gilbertocarlos View Post
I don't have a problem with that, if you want to be specific, don't take the lite version, simple.

If a player wanted a smg and I had only GURPS lite, I would say, take a rifle(for example), and use as if it was one, since a Lite game is made to be simple.
The problem I have with GURPS Lite Fourth Edition is that it still specifically makes mention to the submachine gun skill, even though the simplified system has made it impossible to stat any.

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Originally Posted by copeab View Post
Quote:
Originally Posted by gilbertocarlos View Post
If a player wanted a smg and I had only GURPS lite, I would say, take a rifle(for example), and use as if it was one, since a Lite game is made to be simple.
One couldd use the automatic weapon and shotgun rules from 3e Lite for WWII, if you really wanted rules and didn't want to buy a nook. Sure, they aren't compatible with 4e but they're better than nothing.
I've been using the following (unofficial) resources:

The GURPS Fallout Conversion 3.0
http://www.scribd.com/doc/14646941/G...-Conversion-30

RPGnet Wiki: GURPS Weapons
http://wiki.rpg.net/index.php/GURPS_Weapons

EDIT: This post is long enough. I will continue replying in a new one.

Last edited by Frosty; 01-13-2011 at 09:53 AM.
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edition, fourth, gurps, lite, table


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