Quote:
Originally Posted by sir_pudding
Quote:
Originally Posted by Frosty
After what all of the things you just mentioned, that actually sounds pretty close to impossible.
|
You can run a game with it, just not any game with it.
|
Then what game am I supposed to run with it?
Or do I have to buy one of the books first, to find out?
Quote:
Originally Posted by sir_pudding
Quote:
|
The shotgun too? Oh, man.
|
Again, no rules for Rapid Fire. The Shotgun's RoF statistic is basically meaningless in Lite.
|
So why is it still there?
Quote:
Originally Posted by sir_pudding
Quote:
Originally Posted by Frosty
If GURPS Lite Fourth Edition didn't make mention of skills without actually elaborating on rules of how to use them, then we wouldn't have this problem.
|
One thing Lite is useful for is as a quick reference for players who don't own the Basic Set, but are playing in a full GURPS game.
|
I couldn't agree more, sir_pudding.
Quote:
Originally Posted by Mailanka
Quote:
Originally Posted by Frosty
I expect to be able to run a campaign in any setting, time period and genre.
|
With a free product?
|
Well, GURPS does stand for "Generic Universal RolePlaying System", does it not?
Quote:
Originally Posted by Mailanka
Quote:
|
I am aware of that and always have been.
|
I don't think you are, given the previous statement.
|
Oh, really?
Quote:
Originally Posted by Mailanka
Of course you can.
|
If it is possible to see
GURPS Lite in action without the (missing) rules and mechanics of how to mediate and determine the consequences of situations, then please do explain how.
Quote:
Originally Posted by Mailanka
GURPS Lite wouldn't be Lite if it contained every GURPS rule for you to "sample."
|
Again, I am aware of that. And why is sample in quotation marks?
Quote:
Originally Posted by Mailanka
But that doesn't mean you can't run a decent game with it. _A_ decent game, not _any_ decent game, as Sir Pudding points out.
|
So, doesn't that mean
GURPS Lite Fourth Edition should be called
RPS Lite Fourth Edition instead?
Quote:
Originally Posted by Mailanka
It's more like playing a demo of a computer game.
|
Except that you have to resort to third-party content and fan sources to make parts of the game work.
Quote:
Originally Posted by lachimba
Quote:
Originally Posted by Frosty
I
I intended to buy some of the actual books like GURPS Basic Set, but not before actually running a test campaign.
|
A test campaign?
I think running a test adventure (or playing in a test campaign) is a more modest goal and I think you could manage that.
|
But information on how to deal with situations concerning certain content is missing and, to me, that makes them junk.
Quote:
Originally Posted by Lupo
Quote:
Originally Posted by Frosty
After what all of the things you just mentioned, that actually sounds pretty close to impossible.
|
I think it's very far-fetched to say that " running an adventure with GURPS Lite is impossible" just because there are no rules for Rapid fire.
You could fudge it, you know... saying that with a successful hit in full auto, you get hit by 1d6 bullets, or something...
|
I don't like fudging numbers, especially considering that I have a limited understanding of
GURPS (and much less of what goes on behind the curtain). I resort to third-party sources and fan projects, and find the most common denominators.
Quote:
Originally Posted by Lupo
It's quite obvious that a 32-page free booklet will be incomplete if compared to a 500 page book.
|
What irritates me is that they didn't take out the content that had no resources to back it up.
How am I supposed to tell a player that they shouldn't take the Missile Weapon (Submachine Gun) skill because the game doesn't provide weapon stats for a submachine gun?
Quote:
Originally Posted by gilbertocarlos
I don't have a problem with that, if you want to be specific, don't take the lite version, simple.
If a player wanted a smg and I had only GURPS lite, I would say, take a rifle(for example), and use as if it was one, since a Lite game is made to be simple.
|
The problem I have with
GURPS Lite Fourth Edition is that it still specifically makes mention to the submachine gun skill, even though the simplified system has made it impossible to stat any.
Quote:
Originally Posted by copeab
Quote:
Originally Posted by gilbertocarlos
If a player wanted a smg and I had only GURPS lite, I would say, take a rifle(for example), and use as if it was one, since a Lite game is made to be simple.
|
One couldd use the automatic weapon and shotgun rules from 3e Lite for WWII, if you really wanted rules and didn't want to buy a nook. Sure, they aren't compatible with 4e but they're better than nothing.
|
I've been using the following (unofficial) resources:
The GURPS Fallout Conversion 3.0
http://www.scribd.com/doc/14646941/G...-Conversion-30
RPGnet Wiki: GURPS Weapons
http://wiki.rpg.net/index.php/GURPS_Weapons
EDIT: This post is long enough. I will continue replying in a new one.