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#11 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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'course, it's free.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#12 | |
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Join Date: Dec 2010
Location: .
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If GURPS Lite Fourth Edition didn't make mention of skills without actually elaborating on rules of how to use them, then we wouldn't have this problem. I don't remember ever disputing that. |
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#13 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#14 | |||
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Join Date: Dec 2010
Location: .
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I expect to be able to run a campaign in any setting, time period and genre.
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It's like I'm trying to test-drive a new car with the intention of buying it (or related models), except that it's been stripped down to the bare basics and I only just find this out when I climb into the driver seat. All of the cool features and doo-hickeys advertised are there, they just don't actually work because someone went to the trouble of disabling them but still left them there. So, basically, why are they still there? |
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#15 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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One thing Lite is useful for is as a quick reference for players who don't own the Basic Set, but are playing in a full GURPS game. |
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#16 | ||||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#17 | |
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Join Date: Nov 2007
Location: Sydney
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I think running a test adventure (or playing in a test campaign) is a more modest goal and I think you could manage that. Last edited by lachimba; 01-13-2011 at 02:36 AM. |
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#18 | |
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Join Date: Sep 2004
Location: Torino, Italy
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You could fudge it, you know... saying that with a successful hit in full auto, you get hit by 1d6 bullets, or something... It's quite obvious that a 32-page free booklet will be incomplete if compared to a 500 page book.
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#19 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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I don't have a problem with that, if you want to be specific, don't take the lite version, simple.
If a player wanted a smg and I had only GURPS lite, I would say, take a rifle(for example), and use as if it was one, since a Lite game is made to be simple. |
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#20 |
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Join Date: Mar 2005
Location: near Houston
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One couldd use the automatic weapon and shotgun rules from 3e Lite for WWII, if you really wanted rules and didn't want to buy a nook. Sure, they aren't compatible with 4e but they're better than nothing.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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| edition, fourth, gurps, lite, table |
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