Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > In Nomine

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-11-2011, 02:26 PM   #6
Jason
 
Join Date: Oct 2009
Location: Boston, MA
Default Re: A revised d666 combat system

Quote:
Originally Posted by tHEhERETIC View Post
Yeah, I saw the Body hits spread and went ick...and then went with the GMG alternate rules, pg 120. It's still a pretty big spread but not an obscene one.
I use that rule in my low-power campaign, where no PC has more than 7 Forces. The only problem I have with it is that it makes regular humans significantly tougher to kill with a single gunshot (and I think a single gunshot should be enough to reduce someone to 0 Body Hits with a CD of 6). Probably I should just use that Body Hits rule and raise gun damage...
Jason is offline   Reply With Quote
 

Tags
combat, house rules


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.