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Old 01-11-2011, 09:08 AM   #1
Sam Baughn
 
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default Some rather silly fantasy weapons made with the LTC2 rules...

As an exercise in getting to grips with the weapon customisation rules in Low-Tech Companion 2 and to see if I could spot any especially overpowered options, I made a few fantasy weapons. Most of them probably wouldn't be practical in the real world, but due to quirks of the game rules, they turn out to be strangely effective.

Stabby-smasher
A four-foot long wooden haft topped with a four-foot metal spike, the two halves seperated by a flanged metal mace head.

Mace with long handle, full-sized spearhead, very long spike.
Code:

 		Damage 		Reach 	Parry 	Cost 	Weight 	ST
One-handed 	sw+4 cr 	2 	0U	$155 	9 	14
 or		thr+2 imp	3	0U	-	-	14

Two-handed	sw+5 cr 	2 	0U	-	-	13†
 or		thr+3 imp	3	0U	-	-	13†
Scorpion's Claw
A short wooden haft mounting a large, hooked blade, a curved prong in front of that and a curved hand-guard projecting back along the haft below that.

Sickle with prongs and added hilt.
Code:

 		Damage 		Reach 	Parry 	Cost 	Weight 	ST
Slash 		sw cut	 	1 	+1	$112.50	2.75 	8
Stab		sw imp		1	+1U	-	-	8
Hook		thr-2 cut	1	+1U	-	-	8	

Notes: +2 to Disarm, -1 to Holdout, can get stuck, can hook, -2 familiarity penalty.
Berzerk Bludgeon
A large hammer with multiple small spikes on one face and a single large one on the other.

Maul with spikes and pick.
Code:

 		Damage 		Reach 	Parry 	Cost 	Weight 	ST
Bludgeon	sw+6 cr 	1,2* 	0U	$182	12.5	13‡
 or		sw+4 imp	1,2*	0U	-	-	13‡
Ultimate Fighting Stick
A wooden club with an extended 'S' shape, studded with metal spikes and a pronged cross-guard.

Light Club with spikes, hook, added hilt and prongs.
Code:

 		Damage 		Reach 	Parry 	Cost 	Weight 	ST
Stick		sw+2 cr		1	+1	$132	3.75	10	
 or		thr+2 cr	1	+1	-	-	10
Notes: +2 to Disarm, -1 to Holdout, can hook, -2 familiarity penalty.
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