Quote:
Originally Posted by Michael Amos
You say you did it completely on the fly - did you do any pre-conversion at all? More importantly, in an electronic form :-)
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Nope. when I come to room 55 in the original module and the original map/text says there's a trap at the door in room 55 (and 56, 57 and 58 for ToH) I tell the rogue to make a PER check when she comes to the door(s).
If she misses the PER Roll (it doesn't happen often) then it's make a DX roll to avoid falling into the pit or a Dodge Roll to juimp out of the way of the hidden crossbow bolt or whatever the text says the trap is.
You only need _a_ map and _a_ list of what's in each room. The Gurps particulars of what each line item is are very, very simple at their core.