|
|
|
#31 | |
|
Join Date: Aug 2007
|
Quote:
If she misses the PER Roll (it doesn't happen often) then it's make a DX roll to avoid falling into the pit or a Dodge Roll to juimp out of the way of the hidden crossbow bolt or whatever the text says the trap is. You only need _a_ map and _a_ list of what's in each room. The Gurps particulars of what each line item is are very, very simple at their core.
__________________
Fred Brackin |
|
|
|
|
|
|
#32 |
|
Join Date: Sep 2006
Location: Chatham, Kent, England
|
|
|
|
|
|
|
#33 |
|
Join Date: Mar 2006
Location: Ljubljana, Slovenia
|
Very easy, actually. As others have said, ignore the source mechanics and translate just the feel.
In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS. Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach. Good luck, M.
__________________
Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. |
|
|
|
|
|
#34 | |
|
Join Date: Mar 2010
|
Quote:
like I can brush the dust off of my polyhedrals after all. :-) |
|
|
|
|
|
|
#35 | |
|
Join Date: Feb 2005
Location: Virginia, US
|
Quote:
Why is it that magic always gives me pause. It took me ages to start producing 40k materials because I needed to get psykers just right. *sigh* |
|
|
|
|
![]() |
| Tags |
| conversion, conversions |
| Thread Tools | |
| Display Modes | |
|
|