Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-02-2011, 09:27 AM   #31
Fred Brackin
 
Join Date: Aug 2007
Default Re: Converting material from other systems

Quote:
Originally Posted by Michael Amos View Post

You say you did it completely on the fly - did you do any pre-conversion at all? More importantly, in an electronic form :-)
Nope. when I come to room 55 in the original module and the original map/text says there's a trap at the door in room 55 (and 56, 57 and 58 for ToH) I tell the rogue to make a PER check when she comes to the door(s).

If she misses the PER Roll (it doesn't happen often) then it's make a DX roll to avoid falling into the pit or a Dodge Roll to juimp out of the way of the hidden crossbow bolt or whatever the text says the trap is.

You only need _a_ map and _a_ list of what's in each room. The Gurps particulars of what each line item is are very, very simple at their core.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 01-02-2011, 01:10 PM   #32
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: Converting material from other systems

Quote:
Originally Posted by arshad786 View Post
I rarely write anything down.

Basically, I look at the maximum that can happen, the minimum, and scale it against three dice.
-then wing the rest.
Good to find a similar thinker.

You said it even simpler than I did. ;)
sgtcallistan is offline   Reply With Quote
Old 01-02-2011, 02:34 PM   #33
Mercator
 
Mercator's Avatar
 
Join Date: Mar 2006
Location: Ljubljana, Slovenia
Default Re: Converting material from other systems

Quote:
Originally Posted by ciaran_skye View Post
In practice how easy is it really
Very easy, actually. As others have said, ignore the source mechanics and translate just the feel.

In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS.

Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach.

Good luck,
M.
__________________
Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!).
Conversion of the supernatural skills in the Basic Set to Powers.
Mercator is offline   Reply With Quote
Old 01-02-2011, 04:18 PM   #34
Centisteed
 
Join Date: Mar 2010
Default Re: Converting material from other systems

Quote:
Originally Posted by Mercator View Post
Very easy, actually. As others have said, ignore the source mechanics and translate just the feel.

In case nobody has mentioned it already, I recommend you have a look at the first post in Gavynn's thread on CP overuse, where he does an ultra-quick conversion of a D&D monster to GURPS.

Also, check out the thread on my attempt at running Brett's excellent scenario 9,401 (designed for an entirely different system) under GURPS Lite + a few extras. The attempt was a big success, even though the group was completely new to GURPS. If you play rules-light games, you might like my approach.

Good luck,
M.
That's an excellent link to Gavvyn's thread. Thanks! Looks
like I can brush the dust off of my polyhedrals after all. :-)
Centisteed is offline   Reply With Quote
Old 01-02-2011, 05:41 PM   #35
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: Converting material from other systems

Quote:
Originally Posted by CousinX View Post
I'd be into that as well ... I've toyed with both ideas (converting Earthdawn, and Post-Apocalyptic Shadowrun), so if you start a thread about either or both, I'm likely to have something to contribute.
I might do that when I've got some solid concept of how magic is going to work and, of course, just how this underground living can be sufficiently hand-waved away (hence the previous thread ;)).

Why is it that magic always gives me pause. It took me ages to start producing 40k materials because I needed to get psykers just right. *sigh*
Kage2020 is offline   Reply With Quote
Reply

Tags
conversion, conversions

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:43 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.