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Old 01-01-2011, 01:09 PM   #35
vicky_molokh
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Default Re: [Space] Random Crisis Generator for Space Opera campaigns

50. Political Split
There is a very deep, very serious political split in the rank of those aboard the fleet. If at all possible, the issue causing the split should be relevant to the goals and events the fleet is going through. Examples include argument over the legislation aboard a nomad fleet with its own government, questions regarding wars and alliances, or some seemingly silly conflicts (like former rivals refusing to cooperate even for the good of the fleet).

Usually the situation can be handled peacefully through some combination of relevant skills (see below), but if the first roll, or any major roll that is related to performing highly unpopular actions (abridging freedoms, declaring martial law, setting up curfew etc.), a critical failure results in a mutiny/resistance movement/civil disobedience etc. If such is the case, roll against the security chief's Intelligence Analysis to detect it reasonably in time - on a failure, the resistance manages to pull of at least one major action before the authority can react.

Relevant skills: Politics, Law, Administration, Public Speaking, Propaganda. If an outright mutiny/revolution breaks out, treat it as such, with all the bells and whistles.
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