|
|
|
#1 |
|
Join Date: Jan 2011
|
It was an interesting ending and created some debate on when combat ends.
3 players, I am at level 9, and player 1 is a thief who was at level two at the time. The thief kicked down the door, drew a wizard, and switched to wizard. Then he looked for trouble with a Balrog or some other high treasure monster. He mated the monster and then used an Aladdin lamp on one and charmed the other. Nice moves to get 10 treasure to get back in the game. Before he claimed victory, Player 2 jumped in with a wandering monster and brought in a floating nose (lvl 10). I then used a transferal potion to jump into combat, kill the nose and win as the mated monsters are charmed/lamped, and I took on the remaining lvl 10. I think we played it by the rules, but it opened up a lot of debate. The Question is, when is combat over? After the lamp and charm were effective, could Player 3 play the wandering monster? could I transferal? I think yes either is possible, or both, in any order. Maybe a more interesting question is whether or not the charm is still effective after the transferal, again, i vote yes, the charm once cast (and the hand is discarded), cannot be undone. edit to clear up what happened |
|
|
| Thread Tools | |
| Display Modes | |
|
|