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#5 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pardon the tautology, but if I'm converting something over to GURPS, it's because I want to use GURPS to play it. Thus, I'm more than happy to break anything that relies heavily on rules from the other system -- but also just as happy to adapt it into GURPS if the rules mesh well.
GURPS Deadlands is a wonderful example. The hexslingers' success rolls were completely changed to use GURPS' success rolls instead, but then the playing card rules (which work just as well in GURPS as they do in Pinnacle's system) were retained for flavor. On the other side of things, the American Indians were radically changed to use GURPS' Path/Book magic instead of their own system, because that was a better fit for GURPS. So yeah, if I'm taking something from another system, I'm doing so because I want to redo it in GURPS, so I don't see any problem with doing just that.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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| Tags |
| conversion, conversions |
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