Re: Converting material from other systems
When converting settings to GURPS, I try to keep as much of the setting as possible, but some things are so different that it's easier to use GURPS as is then to figure out a way to do it the other way.
Converting systems vary in difficulty. Some mechanics are quite similar while other mechanics in the same system can be quite dissimilar.
I'm running a Dragonlance adventure right now, as is, with GURPS instead of DnD3.5. So far I've only needed to convert a racial template (Baaz Draconian) and some NPCs of that race.
Most of it was fairly straight forward, but some traits were resolved so differently in DnD then in GURPS that I had to tweak them to GURPS resolution.
|