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#1 |
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Never Been Pretty
Join Date: Jan 2005
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When converting settings to GURPS, I try to keep as much of the setting as possible, but some things are so different that it's easier to use GURPS as is then to figure out a way to do it the other way.
Converting systems vary in difficulty. Some mechanics are quite similar while other mechanics in the same system can be quite dissimilar. I'm running a Dragonlance adventure right now, as is, with GURPS instead of DnD3.5. So far I've only needed to convert a racial template (Baaz Draconian) and some NPCs of that race. Most of it was fairly straight forward, but some traits were resolved so differently in DnD then in GURPS that I had to tweak them to GURPS resolution. |
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#2 | |
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Join Date: Feb 2005
Location: Virginia, US
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Quote:
Of course, you get "powered by" approach rather than a direct conversion. That's usually acceptable to me since I'm comfortable with many of the assumptions and options of GURPS. Then again I'm not uncomfortable breaking a bit of GURPS if it suits the setting (which is usually just a case of my being lazy and inelegant in crafting the GURPS interpretation than the fault of the system). Kage * This can in my experience be an important bone of contention in my experience, but to others it is less so. YMMV. Edit: In retrospect it seems that I could have just said, "I agree for the most part" to the first post as well. :D |
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| Tags |
| conversion, conversions |
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