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Old 12-29-2010, 04:56 AM   #30
Darekun
 
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Join Date: Dec 2009
Default Re: Metagame 'tricks' in GURPS?

Potentially interesting idea — jargon copied from Shadowrun 2ed, mechanics copied from Consumable Signature Gear:

Karma Pool(5/level)
You have a pool of [Level] karma points. Each session, these refresh to full. You can spend a karma point from this pool in place of a character point to activate a transient rule like Influencing Success Rolls.

This way, a character who regularly uses such rules sacrifices a larger amount of power once, instead of a smaller amount of power on an ongoing basis. Other characters can still spend a smaller amount of power once to dip into the rule.
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