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#21 |
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Join Date: Jun 2006
Location: Spain —Europe
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I'm interested in Robin D. Laws' "Hamlet's Hit Points" (it is also available as physical book). Maybe the book has some "metagame tricks", but not "rules" per se, in the sense of "crunch".
I haven't read it yet, but by seeing reviews, it seems an interesting and useful reading.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#22 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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The way my players bribe the GM is less rules-related and more beer-related.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#23 |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Another one was giving each player five tokens at the beginning of the game. They could expend them as rerolls of a single die, or keep them as character points for expenditure during post session character development.
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It's all very well to be told to act my age, but I've never been this old before... |
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#24 |
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Join Date: Dec 2006
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In my experience unless you run a particularly lethal game that will simply translate to no use of re-rolls and +5 exp/quest.
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#25 |
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Join Date: Aug 2004
Location: Nashville, TN
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Here's what I do:
Character experience points (CP) are awarded at the beginning of each session, four CP per player. CP can be spent for: 1) A single use of Luck (re-roll a failed die roll or force an NPC to re-roll) 2) Adding a narrative element to a scene. For example, if it hasn't been determined by my description, a character can spend a CP to establish that the carriage that he or she is riding in has a trap door to the roof; the players can trigger the arrival of an NPC into the scene (this would be a good time for the chambermaid to arrive); or whatever. So long as it doesn't violate any established continuity, players can exert a small amount of control over how the scene plays out. 3) Improving the character. Points do not carry over from session to session.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#26 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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7th sea used Drama Dice as it's metagame mechanic, and it worked reasonably well (The system itself had major structural flaws, but the metagame mechanic was not one of them). The only flaw was tying it to experience points. It means that they were seldom used, because you were "bleeding XP" if you wend to try something awesome, and used a lot of DD to do it. It resulted, in my experience, in characters acting very cautiously, the opposite of the intended effect, that was meant to simulate highly cinematic actions.
Personally, I say that if what you want is having players spend them freely, you should:
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#27 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
The Essence mechanic in In Nomine (which powers both supernatural abilities and luck) isn't a bad model to follow here, in my opinion. Essence regularly regenerates and there are tricks the players can do to speed that regeneration up .... but you can't have more than a certain amount of Essence points, maximum. Again, the player is discouraged from hoarding, since you'll inevitably hit the ceiling and not get any more until you spend again.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#28 | |
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Join Date: Feb 2005
Location: Virginia, US
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Quote:
Gluten-free beer for me! Thanks to the people that have contributed to the thread. It is much appreciated and has inspired me in a number of different ways. Great. Kage |
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#29 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Quote:
*From one of the Creatures of the Night. Able to FNORD.
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 12-28-2010 at 03:28 PM. Reason: FNORDing spoiler |
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#30 |
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Join Date: Dec 2009
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Potentially interesting idea — jargon copied from Shadowrun 2ed, mechanics copied from Consumable Signature Gear:
Karma Pool(5/level) You have a pool of [Level] karma points. Each session, these refresh to full. You can spend a karma point from this pool in place of a character point to activate a transient rule like Influencing Success Rolls. This way, a character who regularly uses such rules sacrifices a larger amount of power once, instead of a smaller amount of power on an ongoing basis. Other characters can still spend a smaller amount of power once to dip into the rule.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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| game mastering |
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