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Originally Posted by Apache
If all you are using is GURPS Lite, then yeah, you pretty much have all you need to stat a 9mm Glock (or any other 9mm auto, for that matter).
As for how much a Glock costs, just Google it. You can get it off any online gun catalog. Same with ammo cost.
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Okay, thanks for your input.
Quote:
Originally Posted by Žorkell
Quote:
Originally Posted by Frosty
But we're getting off track here. The point is, have I determined the stats for the Glock 19 correctly and would they be compatible with a campaign using GURPS Lite Fourth Edition?
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It has the same stats as a Glock 17 except damage is 2d+1 and it weighs slightly less.
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Oh, really? Thanks for the help.
Quote:
Originally Posted by Dave E
Quote:
Originally Posted by Žorkell
Quote:
Originally Posted by Frosty
But we're getting off track here. The point is, have I determined the stats for the Glock 19 correctly and would they be compatible with a campaign using GURPS Lite Fourth Edition?
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It has the same stats as a Glock 17 except damage is 2d+1 and it weighs slightly less.
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Yep.
Oh, and that GURPS Fallout fan-page assigns too low a Bulk for the FN, pistols have to be pretty small to qualify for Bulk 1.
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That makes sense, I guess, since you can't really have a Bulk 0. :-/
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Originally Posted by sir_pudding
Quote:
Originally Posted by Frosty
Also, it's not that I don't want to use the specifics stats for the Glock 19 from GURPS High Tech, I'm asking for help in determining and confirming the stats for the handgun in question because I don't actually own GURPS High-Tech and, as far as I know, it's not free to download.
As for using the generic stats from GURPS Lite Fourth Edition, the problem for me is that they're a little too generic. Trawling these forums, I have noticed that the universality of GURPS is its greatest forte and its greatest flaw.
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If you want to use the more detailed rules, it's not unreasonable for SJGames to expect you to pay for them. Hans Christian Vorstich did an amazing amount of work researching and writing GURPS High-Tech. You'll find it useful beyond the weapons statistics, there's lots of rules for TL5-8 equipment, not just stats but rules for using them too. Any game that features lots of gunplay in particular can definitely use that book.
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But we're getting off track here. The point is, have I determined the stats for the Glock 19 correctly and would they be compatible with a campaign using GURPS Lite Fourth Edition?
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That's where you lose me. Gun stats "compatible" with GURPS Lite must use the generic stats in GURPS Lite, anything more complicated than that isn't GURPS Lite anymore. Isn't the whole point of using GURPS Lite (except as a free demo) to not be bogged down with the full complexity of GURPS?
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Okay, I think I get the point. Basically, everything that I determined was (mostly) correct and any additional stats not included in
GURPS Lite Fourth Edition (such as bulk and recoil) are unnecessary for me to factor in.
EDIT: I have another query. If the skill "Surgery" were to have been included in
GURPS Lite Fourth Edition, what would be the difficulty of skill? There's no "Very Hard" option available in the point cost table for skill levels, so I was considering making it a "Hard" skill.
EDIT 2: Never mind, I figured out how to figure out the point cost for a Very Hard skill at various levels using the table and common sense.