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#23 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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I don't actually run Yrth, and haven't run it, but in case I ever do:
There is no overarching plot to stop/squash all technological innovation or diffusion. Instead, mana interferes with high-energy density technologies. Machines that use power sources other than human, animal, wind, water, etc tend to break down catastrophically , or else fail to function at all. In most countries, advanced technologists are viewed as potentially dangerous crackpots, but are not actively persecuted. The Ministry of Serendipity is a secret police force/intelligence service concerned with interrogating outworlders, spying on foreigners, quelling dissent, suppressing dangerous ideas, etc. The same is true of the Silver Hands and similiar groups in other lands. The Muslim holy city of Geb-al-Din, located in a no mana zone, is protected with numerous bronze cannon. The cannoneers wear green turbans. A number of free settlements, petty states, strongholds of robber knights, etc have grown up along the edges of the Great Desert, on the Western fringe of Caithness and the Muslim countries. The promise of treasure from Elvish ruins, freedom from great lords, cheap land, mineral wealth, etc keeps people coming in to the frontier country. Sahud is moved to some distant island group. I'm not sure what I'd put in it's place. The Nomad Lands is home to a number of peoples, including horse nomads/semi-nomads and wagon-riders. Think Cossacks, Sarmatians, maybe Rohirrhim. No simple 'feudal system'- but that's because I don't think it really existed in the first place. Megalos doesn't have slaves battling to the death in the public arenas. No, those are sham fights, like pro wrestling with swords and funky armor. The real stuff is found on the underground pit fighting circuit. |
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