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Old 12-22-2010, 01:43 PM   #25
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Newbie GURPS GM Seeking Advice

Quote:
Originally Posted by Stripe View Post
Instead, he chooses to study his adversary and takes the Evaluate maneuver (p. B364). This ends his turn.
Emphasis: This is a better option than Wait in most 1-on-1 situations.

Quote:
Originally Posted by Stripe View Post
Unfortunately for Big B, this means two things. One, he didn't hit Jace and his turn is over. Two, since he's using a weapon with the “‡” mark under its ST statistic, it becomes unready after he attacks with it. He won't be able to attack with it on his next turn! The greataxe puts him at a disadvantage in this one-on-one duel.
He also can't Retreat because of the Move+Attack (not that he did in the example, but it bears stating explicitly if we're doing examples).

Quote:
Originally Posted by Stripe View Post
Baracus' Dodge score would be a 9 (Move of 6 + 3 = 9)
Dodge = Speed + 3, not Move + 3.

Quote:
Originally Posted by Stripe View Post
Jace has the option to follow Baracus and does so. He moves to E-3. You always have the option of following a retreating opponent and normally will wish to do so.
Note that you don't always have the option of following a Retreating opponent; you may use your Step for that (or at any other time on your turn) if you haven't already used it to close.

Quote:
Originally Posted by Stripe View Post
Victorious, Baracus drops his axe and sinks to his knees clutching his neck. In moments, he too will join Jace in the afterlife as his precious lifeblood pumps at at a rate of 1 HP per minute (see "Bleeing," p. 420). He'll roll against death at each multiple of 12. That means he has about 6 minutes before death is likely to take him.

Hope you enjoyed this combat example and the battle map!
I did! Great example of realistic combat. Fighting with sharp things is really dangerous, kids.
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