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Old 12-21-2010, 11:53 PM   #25
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Newbie GURPS GM Seeking Advice

Quote:
Originally Posted by 8th Orbital Army View Post
I challenge the SJG forums to explain (for the benefit of NMatuzic and any other new players and GM's who might be reading) why this is a bad character build. Not just vague "balanced character" type warnings, but concrete examples of why this character would be an un-fun disaster to play.

Can we do it? Or is this a valid Fire-ballin', Major-healin', Lager-brewin' build?
Well, to start with, what kind of god offers a list that includes those particular spells? The deal with divine magic is that (a) you get to ignore prerequisite spells, but (b) you don't have unlimited choice of the entire spell list, but only the particular spells that the GM decided were a logical fit to that particular god's domain. Who is this guy worshiping, the God of Munchkins? Those five spells make no sense as making up the domain of a god of anything I can think of. It really looks as if the GM just said, "OK, fine, tell me what god you worship and what spells they provide"—and that's an abdication of the GM's responsibility to require characters to fit a halfway sensible narrative.

Bill Stoddard
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