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Old 12-19-2010, 09:38 AM   #11
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Beats Suck(?)

Quote:
Originally Posted by DouglasCole View Post
I think it would not be out of line to say that for ANY character, say, with equal ST, DX, and IQ, that it might be desirable to:

* Have each of Beat, Feint, and Ruse be a valid combat choice

* Have each of Beat, Feint, and Ruse have different game mechanical effects to reinforce that choices matter

* Have each of Beat, Feint, and Ruse be balanced and one not an irresistible technique

* Have resisting each of Beat, Feint, and Ruse with various stats be possible. It might even be interesting to have different meanings to the type of resistance.

* Finally, even if you are very high in one stat, not to have the others be useless.
That might be desirable, but you're also describing a very complex system with a large number of variables. Sorting out a system like that is difficult, and it may not be possible to solve it for the desired result.

Among other things, ST costs half as much as IQ and DX and is already very valuable in combat.
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