|
|
|
#11 |
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
I think it would not be out of line to say that for ANY character, say, with equal ST, DX, and IQ, that it might be desirable to:
* Have each of Beat, Feint, and Ruse be a valid combat choice * Have each of Beat, Feint, and Ruse have different game mechanical effects to reinforce that choices matter * Have each of Beat, Feint, and Ruse be balanced and one not an irresistible technique * Have resisting each of Beat, Feint, and Ruse with various stats be possible. It might even be interesting to have different meanings to the type of resistance. * Finally, even if you are very high in one stat, not to have the others be useless.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
|
|
| Tags |
| house rules, martial arts |
|
|