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Old 12-19-2010, 08:36 AM   #11
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Beats Suck(?)

I think it would not be out of line to say that for ANY character, say, with equal ST, DX, and IQ, that it might be desirable to:

* Have each of Beat, Feint, and Ruse be a valid combat choice

* Have each of Beat, Feint, and Ruse have different game mechanical effects to reinforce that choices matter

* Have each of Beat, Feint, and Ruse be balanced and one not an irresistible technique

* Have resisting each of Beat, Feint, and Ruse with various stats be possible. It might even be interesting to have different meanings to the type of resistance.

* Finally, even if you are very high in one stat, not to have the others be useless.
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