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#29 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Quote:
We have an equal probability of hitting something relevant in a given section. Sure, a cargo bay may take up 500%+ of the volume of a stardrive, but if you hit something in the much more compact stardrive it's likely to be relevant, where a lot of shots can pass through the cargo bay and hit nothing. So, the game abstraction is simply that you have an equal change of hitting something relevant in large, relatively diffuse system, as you do in a compact, dense system. It doesn't presume that they have identical volume. You're more likely to hit something vital in a compact system then you are in a larger one. Hence the identical chance for damage. |
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| spaceships |
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