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Old 12-18-2010, 10:07 AM   #11
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Beats Suck(?)

Quote:
Originally Posted by DouglasCole View Post
One thing that occurs:

If you do a successful beat, and your margin of victory is 5+ or 10+ depending on how hard you want it to be, the thing receiving the Beat becomes Unready from that point on.

Or make it by 5+ and it's unready, make it be 10+ and you get a disarm if it's gripped.
Yeah, I've been toying with this. That seems to be the point of a Beat after all. You knock the blade into a position where it can't really defend or attack, ie, it becomes Unready. I'm just not sure if that's too powerful. If I All-Out Attack and Beat, then I can keep you off-balance effectively forever.

On the other hand, that's not unreasonable (can't you just picture an aggressive samurai practically knocking a guy off his feet with every blow, who's struggling to just get his blade back in line in time for the next assault? Clash clash CLASH with sparks flying), and you're talking about a pretty big margin of victory, and if you're fighting someone that unbelievably strong or skilled at Beating, you're going to stop bringing your blade into contact with his and start to rely on Dodge...

(Thank you for the suggestion, by the way)
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