|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#11 |
|
Join Date: Nov 2009
Location: Oregon
|
|
|
|
|
|
|
#12 |
|
Join Date: Feb 2010
|
The rules say that they should be in the same battery, but I choose to interpret the rules so that if they are identical fixed (or spinal in this case) they can fire as a single attack without actually being in the same battery.
|
|
|
|
|
|
#13 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
It seems like to emulate the feel of the ship comparisons, I'll need to use some optional rules/house rules. Here's what I think is needed:
Gradual Closing and Retreat A ship doing a successful Closing with an Attack Vector or Engaged result does not automatically get into Close range. Instead, such a ship reduces range by one class (X->L, L->S, S->C). It may opt to reduce its Margin of Success by 3 [or should it be 4 or 5?] (before choosing Advantaged, Engaged etc.) to reduce range by one more range class. Likewise, Retreat only moves the ship away from the engagement area by one range class, plus one for each +3 (or +4 or +5?) on MoS. Nerf Missiles Missiles are deadly in the classic rules. Thus, they get several nerfs that reduce their effectiveness (but they're still pretty good).
Ship survivability
|
|
|
|
|
|
#14 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
My take on the Cruiser
Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 10^ Earthling Cruiser 50 -1/5 13 1G 300 16.6[1] +7 16ASV 15 1x $26.9 M Length: 30 yd. (90 ft.) Crew Requirement: 4 (optionally up to 15) [2] Power Points: +2/-3 Air Performance: Speed: 300 mph / 1G Hnd/SR: -1/5 Front: 1. Armor - Nanocomposite 2. Control room (3 people) 3-5. Habitats (2 cabins each) 6. Weapon Battery - Spinal (Front) Core: Habitat (2 cabins) Central: 1. Armor 2. Engine room (adjacent to Rear Hull) 3!. Weapon Battery - Secondary 4!. Hyperdrive (Fuelpipe to Rear) 5. Multipurpose or whatever appropriate array (depends on model) 6. Cargo Hold (15 tons of stuff or missiles). Core: Spinal Battery (Front) Rear: 1. Armor 2. Reactionless Engine - Hot 3. Power Plant - Fusion 4 and 5. Fuel Tanks (the cruiser is longer-ranged than other ships in the setting). 6. Spinal Battery (Front) 3 Airlocks (Capacity: 3 persons each), CAMPAIGN OPTIONS: Electro-Mechanical Computers, SHIP OPTIONS: Artificial Gravity, Emergency Ejection Pod, Total Life Support, NOTES: [1] Load Includes: 1.6 tons of Crew & Passengers, 15 tons of Cargo, [2] Crew Requirement: 3 Control Stations, 1 Workspaces, but also up to 11 gunners. FUEL USE: [3] Any Fuel, REACTIONLESS ENGINE: [4] Pseudo Velocity Habitats contain bunkrooms for 16 people, often hot-bunked. Qty Mount Weapon Options Size Range Damage sAcc Rcl RoF Shots 1 Front - Spinal Missile 32 cm X 6dx8 +5* 1 3 15 10 C. Sec. Turret LASER 10MJ S 4d burn +0 1 6† * sAcc includes +2 for being a fixed mount, † RoF is x2 for being Improved Note that ideally the turrets are manned by 10 crewmen. Unlike the original game, the more crew is firing the turrets, the more useful the weapon can be. |
|
|
|
|
|
#15 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Tried out Tactical Combat yesterday.
With some specifics in place, it seems to reproduce the feel of the original game very closely. Notably,
|
|
|
|
|
|
#16 |
|
Join Date: Jan 2012
|
Hi all, I don't know if anyone is still checking this thread but I too was looking for the GURPS Star Control site mentioned earlier in the thread and found it at the good ol' Internet Archive.
http://web.archive.org/web/200104060...gsc/index.html Hope this helps or is at least interesting. :) |
|
|
|
|
|
#17 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Saw that, but it's mostly outdated by now (4e). I do have some notes on races and ships (more than posted in this thread, but very disorganized). I kinda gave up on organizing them when I figured I won't be able to get enough players for the campaign. On a related note, you might be interested in a way to make these fellas actually playable in a campaign. I think I also have notes on the other 4e-ified and made-playable races somewhere. This is the discussion that concerns the campaign type intended for my SC½ chronicle. |
|
|
|
|
![]() |
| Tags |
| conversion, space, spaceships, star control |
| Thread Tools | |
| Display Modes | |
|
|