Re: Beats Suck(?)
Regarding the game mechanic, I concur with your conclusion, Mailanka.
In my fencing experience, though, "beats" work better than this. You don't have to parry first, and it's more about technique than strength, a transfer of momentum to the other guy's blade opens him up and stops your blade in the perfect position to thrust. Nonetheless, I have no complaints about how GURPS models this, because the game mechanic for what I just described is a DX-based Feint. It just happens to involve blade contact.
GEF
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